by Steel_Panther » 18 Jun 2020, 20:44
One thought I had would be the option to choose how your economy is prioritized if you do stall.
E.g. if you power stall, you can choose that full power still goes to your shields (so your mexes and factories take even more of a production hit since they receive less energy). Maybe you could even designate certain shields (or other structures) that are top priority, and others that are low priority and are shut down first. E.g. if you stall mass your t1 factories are shut down, but your t2 or t3 keep operating.
Or if you stall power, engineers building power are prioritized.
Or if you mass stall, nuke and smd are still allocated their full needs, and everything else is slowed down more instead.
Maybe you can arrange priorities in any order from various categories like: 1) nuke/smd, 2) land factories, 3) air factories, 4) naval factories, 5) engineers building experimentals, 6) engineers building structures, 7) engineers assisting, [or just "engineers" as one category if you don't want so much fine tuning] 8) shields, 9) mass fabs, etc.
Or maybe you can just pick one or two priorities and then everything else gets resources distributed evenly (like it currently is).
I'm not sure if this is possible to implement in the game, and being able to choose that your shields or mexes still receive full power might be very OP and greatly reduce the tactical complexity of the game, as armachan noted. So maybe only certain types of options of this nature might be acceptable.
Of course, you can manually pause things to completely avoid a stall and achieve the same result, so this would just automate that according to the priorities you picked and reduce the micromanagement. I suppose this is a bit like mass fab manager or ecomanager, but more specific. So yeah, maybe this would make the game too easy, but maybe just a very limited version of this prioritization could be justified, like nuke/smd missile production or something else.