I normally play the "pro content" role in this dance but this sh*t legitimately irks me.
Emperor_Penguin wrote:So, maps such as Fields of Isis 1v1, that use a portion of a map to create a fun new map with a distinct gameplay experience, should be allowed.
Maybe I wouldn't care so much if you actually put some time into it, perhaps just copy paste the existing mountains to wall off the half or whatever, but all you did here was
literally just change a number value. You couldn't even spare the effort to remove the decals and props outside the play area now that you changed it, toy with the lighting, or what have you.
I think you've spent more time writing out the brief history of this map in italics than you spent making it and these attempts at making sure to do the tiniest amount of effort possible are starting to get me. Maybe because there is no incentive to make better? I don't know, it makes me feel like people that skirt the rules like this would never win them anyway.
Emperor_Penguin wrote:After being posted to the vault, Fields of Isis 1v1 was well-liked enough to be played about 40 times in its first week of being up and was continuing to be played frequently until it was removed for this unwritten rule.
Noone who ever cared about play count had a legitimate play count and the same applies here so listen:
If you host your own map so many times and then brag about how many plays it has, it's not legit and people will laugh at you.
If you can make an easy search and look at the guy who hosted the same map 10 times in a row to test his mod or something and still claim your play count is good, people will laugh harder.
I didn't hide this map but as someone who is responsible for doing that, I side with whoever did.
Maybe if you put even an ounce of effort into changing stuff for a 1v1 enviroment because as you said, a new map should "be fun and distinct"
You changed a single number and re-uploaded it.
Even doing stuff that you think should not be allowed like new textures are harder to do. So annoying.