I started a new thread tangential to an open thread, feel free to merge if applicable.
There's currently a thread open about a Yolo nuke being destroyed by a battleship, this is kind of ridiculous. A Yolo nuke takes 2 painstakingly constructed SMD anti-missiles to be disabled, but a single random hit can stop it too?
SMD anti-missiles cost a lot of resources to construct, so it is extremely silly if a random weapon's hit is sufficient to take out a nuke instead.
Either remove the collision detection, or alternatively give nukes a lot of HP [1mhp+] and anti-nukes concomitant damage, to prevent this from happening.