biass wrote:you quite clearly straight up miss or believe a point is the opposite of what it says because of indirect wording mutiple times.
Can you tell me what I misinterpreted other people saying?
I admit I am not perfect, and even with a 170 LSAT perhaps my reading comprehension and communication skills are garbage, I dunno.
only for specifically, the most common maps to reduce server load (despite you saying you don't care about gap/crater (despite that being required to solve the original issue)
We apparently disagree on what the issue is. Maybe I wasn't clear enough, that I think the issue is: people having incorrect ratings
on the non-gap/crater maps. Maybe putting it in caps, or writing in paragraphs, means I actually am saying the opposite, I guess.
It would completely solve
that problem no matter how much the gap/crater noobs try to abuse it, because it doesn't change their rating
on the single setons map that everyone plays (for example). If gap maps are excluded from the map-rating, then their is no way for them to abuse the noob maps by making more versions. They are in the exact same spot they are right now: with only a global rating. And even if the map-rating was extended to them, I would say it couldn't really be abused because there still is global rating, which everyone playing those noob maps would naturally weigh 100% on any tweaked map, rather than a map specific rating when barely anyone has any games on it anyway.
So, I was assuming that people would make logical decisions about how much to weigh information, or a lack thereof. This is why I don't predict the people playing the standard team game maps will create tons of tweaked versions to try to change their ostensible map rating. The people they play with aren't
complete morons, and will know to weigh their global rating 100% in that situation. Maybe you think differently about the people that play this game, but I'm at least willing to assume they have
some common sense.
As brutus told you, the point of Trueskill is to evaluate the skill of the player with accuracy, and system-wise it would be impossible to make "a new rating for the 20-30 popular versions of gap" for practical reasons:
- Nothing in the current system or database links those "different" identical maps together, so someone would have to link them manually
Louvregard why would any maps need to be linked together? They are separate, and each would have an individual rating. And just how much data would it take to store additional ratings or play counts per map? Can you tell me where I said we should have a single map rating for "the 20-30 popular versions of gap"?
Maybe I need to list the maps that would get a specific, individual, rating: Setons, Canis, Wonder, Wonder open, Miracle, Morning Prayer, Badlands, Goodlands, Hilly....that's all I can even think of off the top of my head, though people could suggest others.
The only linking of maps I can think of would be a map to its "adaptive" counterpart version. Even then I don't know if that would be necessary.
I never ever said it needed to be done, even if it might be helpful. Did I say that somewhere?
The whole point here is to try to provide
at least some information, rather than none. And because people are not idiots, they will know if that extra information that is provided can be ignored.
yeah. The skill of a player in a 4v4 configuration on setons might not be the same depending on their position, or depending on the number of players.Again, I never said we need to take that into account. Hell, global rating doesn't. Are people complaining about that? I figure since even those matches are an infinitesimal minority of ranked matches, why would you bother to even try? And if that isn't difficult, it could have been done for global long ago. I simply assumed a map rating would be done the same way as global for simplicity.