I recall being disappointed from the start (Supcom beta) regarding the power and utility of air units. I stopped playing TA because of the T2 fighter spam, and I didn't like seeing the same problem in supcom.
It's not nearly as bad, as air fighters can't target ground like in TA. But still, you have a swarm of T3 fighters, you dominate. Basically, the air game dominates the ground game. And the ground game is deep.
I was wondering if anyone has created a mod which severely limits the utility of air units by stripping them of much of their fuel/range? They would be no less effective--when you have provided them forward operations bases/carriers/fatboys/czars. For big maps, this would mean a lot more thought would have to be put into managing aircraft. You may be able to get an ASF across a big map, but without a carrier, it's run out of fuel. This would prevent a turtler from spamming air without expansion on a large map. It'll also require investment and defense of air pads.
If you had to refuel all 138 of your fighters much more frequently, you wouldn't just send them across the map unassisted. I think this would be a fun way to limit air without limiting the units' abilities.
Has this been done?
(I will be playing FAF soon - I am upgrading my PC this weekend)