how to make the locns?

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how to make the locns?

Postby CAF312 » 21 Aug 2019, 07:02

Acu and transporters, tmd, tml, T4 are marked by special circles
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Re: how to make the locns?

Postby tatsu » 29 Aug 2019, 13:32

Please please please start using https://spellcheckplus.com/ to type on this forum (and in any other case where you want to use English) your sentence may make sense in Chinese word for word but it doesn't in English. We can't understand what you want.
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Re: how to make the locns?

Postby ThomasHiatt » 29 Aug 2019, 19:12

Makes perfect sense to me, and spellcheckplus wouldn't really modify it at all. As you can see by looking at the attached image the ACU, transports, TML, TMD, and T4 units are indeed marked by special icons and circles. Obviously he would like to know how to do that himself. Unfortunately I don't really have an answer for that. I know how to change the existing icons, but to add special icons for units probably requires modifying the unit blueprint files to use different icons.
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Re: how to make the locns?

Postby tatsu » 30 Aug 2019, 11:01

it's not a spellchecker... despite the name
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Re: how to make the locns?

Postby ZeRen » 30 Aug 2019, 13:55

ThomasHiatt wrote:Makes perfect sense to me, and spellcheckplus wouldn't really modify it at all. As you can see by looking at the attached image the ACU, transports, TML, TMD, and T4 units are indeed marked by special icons and circles. Obviously he would like to know how to do that himself. Unfortunately I don't really have an answer for that. I know how to change the existing icons, but to add special icons for units probably requires modifying the unit blueprint files to use different icons.


I thing all you need is Advanced strategic icon mod and modify .dds pictures in "Advanced strategic icon.ntx" located in C:/program data(hiden file)/FAF/gamedata/
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Re: how to make the locns?

Postby ThomasHiatt » 30 Aug 2019, 18:47

ZeRen wrote:I thing all you need is Advanced strategic icon mod and modify .dds pictures in "Advanced strategic icon.ntx" located in C:/program data(hiden file)/FAF/gamedata/


If you want the Mavor and the Fatboy to both have unique icons then changing the generic experimental icon isn't going to achieve that. I don't know how it is done, but I suspect you would modify the unit blueprint to point to a different icon file, and that wouldn't play all that well with the FAF patcher system without making it a sim mod.
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Re: how to make the locns?

Postby ZeRen » 31 Aug 2019, 14:05

ThomasHiatt wrote:
ZeRen wrote:I thing all you need is Advanced strategic icon mod and modify .dds pictures in "Advanced strategic icon.ntx" located in C:/program data(hiden file)/FAF/gamedata/


If you want the Mavor and the Fatboy to both have unique icons then changing the generic experimental icon isn't going to achieve that. I don't know how it is done, but I suspect you would modify the unit blueprint to point to a different icon file, and that wouldn't play all that well with the FAF patcher system without making it a sim mod.


if you want it just for fatboy and Mavor, you right, but if you want it for units that share same icon, I think it is possible

puting different icon for each exp is bad idea anyway, but I think he meant the orange and red circles like something around TMD, ACU and trasporter
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Re: how to make the locns?

Postby CAF312 » 01 Sep 2019, 05:40

yes tmd tml acu transport
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