Forged Alliance Forever Map Vault Rules & Regulations

Talk about general things concerning Forged Alliance Forever.

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Re: Forged Alliance Forever Map Vault Rules & Regulations

Postby Uveso » 15 Aug 2019, 16:37

Well, the only feedback i can give is:

The guide is perfect :mrgreen:

I know you need criticism where you can do better, but it's good as it is.
Maybe you could let every Map-Author remember that the AI needs "AI waypoint marker" to work propper. 8-)
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Re: Forged Alliance Forever Map Vault Rules & Regulations

Postby Azraeel » 17 Aug 2019, 04:19

Uveso wrote:Well, the only feedback i can give is:

The guide is perfect :mrgreen:

I know you need criticism where you can do better, but it's good as it is.
Maybe you could let every Map-Author remember that the AI needs "AI waypoint marker" to work propper. 8-)



;)
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Re: Forged Alliance Forever Map Vault Rules & Regulations

Postby stormbeforedawn » 25 Mar 2020, 15:37

What about maps that have intentionally shit terrain that prevent pathing like mayan mystery? I don't see anything prohibiting it as is.
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Re: Forged Alliance Forever Map Vault Rules & Regulations

Postby Dro » 08 Apr 2020, 17:49

Why are genned maps all allowed if they are good??
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Re: Forged Alliance Forever Map Vault Rules & Regulations

Postby Morax » 01 Jun 2020, 22:44

The map vault rules will now live in a shared Google document rather message board post. This is in response to a decreasing interest in use of the boards for discussions of this nature.

Personal Note: It is also way more easy to read and use the Table of Contents then this forum interface ...
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Re: Forged Alliance Forever Map Vault Rules & Regulations

Postby tatsu » 11 Aug 2020, 12:31

Four different versions of astro craters hosted at the same time with no discernible difference apart from color :

Screenshot from 2020-08-11 12-29-23.png
Screenshot from 2020-08-11 12-29-23.png (33.07 KiB) Viewed 1928 times
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