Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
Mach wrote:well, what if someone simply doesnt play tmm, and only customs? or plays it few times and stops, leaving it inaccurate as they become better from playing customs only. how is their skill going to be measured for custom games? I suggest you simply show both global and tmm rating in custom lobbies instead
FtXCommando wrote:As a thought experiment for those with nothing to do due to the virus:
Assuming a matchmaker with 2v2 and 4v4 exists, can you make a case for why global rating should not just be removed? Let's say that your "global rating" that people see in custom games will just be your matchmaker rating and that the 2v2 and 4v4 matchmaker use the same rating. These custom games would have no influence on your rating.
And yes, this is something I'm considering so if you value global for whatever reason please explain it to me.
FtXCommando wrote: Showing both ratings is certainly not going to be an option because it presents an additional complication for the host in judging "balance quality" as well as new players (which can also be hosts) when they join these games.
H-master wrote:I would certainly prefer to have both ratings available in custom games. Global rating isn't as bad in my experience, as you make it out to be. Everybody knows it's not a complete ressemblence of the skill of the player, but it has been very usefull in balancing games for the past 10 or more years. It's also seen as a reward for players to play for. It's in my opinion not a good idea to take that incentive away. Perhaps they want to play different maps than that are available in the matchmaker pool, but now they aren't challenged anymore to give their best. I expect a lot of control-k's when you take away rating for custom games.
If the teammatchmaker becomes popular that will be a more accurate rating, but when a large chunck of the playerbase still plays custom, I would love to see that information in lobby.
H-master wrote:It's the other way around. It's more complicated to get a well balanced game with showing less information, rather than with more information.
Mach wrote:so, sorry, but global rating removal isnt going to save faf like you want it to, and tmm will only work for itself exclusively, stopping to work the second maps or teams are controllable by players and "idc about your custom games so we removed global rating, play tmm if you want balance, we dont give a damn about your gap (most of playerbase)" isnt gonna go well with a lot of people, dont consider currently no negative feedback from rest of faf as confirmation it is good (or echo chamber of faf pros saying it is greatest thing on faf since removal of zep), most of people wont say anything until after you introduce it (pretty sure 90% of faf doesnt know about it at all) and then you will have people raging or leaving as they unexpectedly cant play what they join faf to play
I myself will play tmm and dont have a problem with it but I will play custom games as well, so I know what effect global rating removal may have on those custom games
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