cpu score
Probably a good idea, but might be an easy way to abuse.
Bring your friend playing on a toaster into a game and intentionally attempt to make the enemy team leave from frustration - especially if you cannot see cpu score before the game starts.
asymmetry
Probably too far an example of project creep.
I don't think that people are expecting the system to really function at an acceptable standard for a number of months after it's released - as you said yourself. But if in a blue moon everything is of an alright quality, FAF should be focused on encouraging people to play it. Divisions and the like. It's all well and good that you created something, but once the initial wonder and mystery of a new system wears off (or is sullied with a poor release) faf needs to give people a reason to stay or like bennis says, it will be dead.
The map generator might be too much a stretch for asymmetry. While it just kinda places down stuff whereever, as is the point, it's justified in the sense that the other player has the exact same random stuff as you. Balanced asymmetrical maps require a precision blend of terrain and resource layout that due to the amount of testing and planning, isn't something a map generator can provide. It even isn't worth the time for mappers despite the current demand because of the high skill (of the craft) required. I think FAF should leave the random nature to something like galactic war, which should seek to encourage emergent gameplay over fair competition.
However about maps: FAF is gonna need a lot of them clearly, and with "getting into ladder" being the only incentive for mappers, a lot of people neglect teamgame maps and focus on 1v1, leaving FAF at a serious deficit.
FAF should quickly implement some simple strategies to get content ready for the matchmaker post haste. It's way too late for me to cash in on this statement: but it's time to start rewarding people for their contribution, no?
bennis doesn't last 2 posts without mentioning his bans
ngmi