This is the current seraphim shader:
This is my first try on improving it:
You can test the shader by renaming the file extension to .nxt and placing it in
- Code: Select all
C:\ProgramData\FAForever\gamedata
The new shader is applied only in high fidelity. You can quickly compare the two versions by switching to medium fidelity. Then the current seraphim shader is loaded. On low fidelity you can see the original FA shader.
Please leave some feedback how you like it and how it performs on different maps. The seraphim shader is very reflective so it depends a lot on the environment. e.g. on The Ditch it has a greenish hue.
I can still tweak it further but I need your input. If you like the new shader it can maybe even be integrated soon.