Help me deal with crippling Zthuee spam

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Help me deal with crippling Zthuee spam

Postby HideLord » 17 Jun 2019, 19:05

Before I start you should know that I'm a cybran fag as in I only play cybran. Lately, as I've gotten better and better my opponents are starting to use their brains and spam t1 floating units on maps with water sections. Cybrans, being cucked, have 0 floating units and the only way to deal with them is to build frigates which are expensive to spam early and require a lot of micro to not get blown by t1 floating arty. Also if your opponent predicts that you will go for early navy he could also rush it and crush you with his floating units or just completely surrender navy and crush you on land when you have poured all of your mass in frigates. Of course, I still suck so I would love to hear how pros deal with this conundrum.
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Re: Help me deal with crippling Zthuee spam

Postby UnorthodoxBox » 17 Jun 2019, 19:18

1 cybran frigate kills infinite zthuees, and also jesters
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Re: Help me deal with crippling Zthuee spam

Postby HideLord » 17 Jun 2019, 19:23

Well another problem I didn't mention is that Zthuees could completely forgo the frigates and just target the factories and stop your production, also pretty sure that if you stop microing that frigate he ain't killing infinite zthuees xD.
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Re: Help me deal with crippling Zthuee spam

Postby HideLord » 17 Jun 2019, 19:26

Bonus points for replays where cybran counter seraphim spam on maps like Last Oasis, Forbidden pass, X6, The dark heart and other maps with water bariers.
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Re: Help me deal with crippling Zthuee spam

Postby FtXCommando » 17 Jun 2019, 21:52

x6 - mantis and jesters/bombers would have zero problems
forbidden pass - mantis really shouldnt have a problem here
dark heart - ya it punishes cybranwhores (assuming both dont go cybran and just make the punishment nonexistent) but frigates can still deal with the zthuee
last oasis - navy and air will do fine at denying zthuee investment. Same as EotS.

Zthuees basically cost as much as a regular medium tank, they aren’t free. It shouldn’t be hard to beat them with comparable mass investment particularly with how long it takes them to get across a map to actually be useful.
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Re: Help me deal with crippling Zthuee spam

Postby HideLord » 17 Jun 2019, 22:18

I guess you're right at that that they aren't free. If you spam them to help navy, then your land or air would be weaker in comparison.
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Re: Help me deal with crippling Zthuee spam

Postby UgaUgaMonkey » 18 Jun 2019, 08:56

Another thing that should be mentioned especially in early game is reclaim.

If u see 1-2 arties running at ur navy factory, then just send 1-2 t1 engi ( which should be there assisting ur factory ) to them.
The arties will shoot the engi first ( if ur opponent hasn´t that target priority mod ) or at least can´t ground fire ur "unbuild" frig, then u must micro the engi and try to get in reclaim range.
If ur opponent isn´t watching the arty is reclaimed very fast.
If he is microing u nearly can´t win engi vs arty, but its an easy way to delay the arties untill ur frigate is finished.

On small maps where u know all the starting positions and the predicted way of the Zthuee´s u can use ur ACU underwater to reclaim the first ones.

Later in game u should always rely on frigs or jesters. And don´t forget to use ur units afterwards. ( For example: If u are forced to make an early jester to stop some arties, don´t kill arties and let jester patrol arround ur port. Kill the arties and use ur air advantage [ Raiding engis, radar, mexes ... ] )

And don´t overextend.. if ur enemy sends <10 arties at once its enough to have 1-2 frigs/jesters to kill them in time.. take care to "not" waste too much mass in countering t1 floating spam, as ur oppenent could always use his arties as land units and then maybe ur frigs are "useless".

Good luck for your next matches and never stop trying ;-)
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Re: Help me deal with crippling Zthuee spam

Postby HideLord » 18 Jun 2019, 09:34

Great suggestion! Thanks
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Re: Help me deal with crippling Zthuee spam

Postby biass » 18 Jun 2019, 09:48

Before I start you should know that I'm a cybran fag as in I only play cybran

random master race

Cybrans, being cucked, have 0 floating units and the only way to deal with them is to build frigates which are expensive to spam early and require a lot of micro to not get blown by t1 floating arty.

that's a pretty grug way of thinking about it, you also have air, your commander, and depending on the map (as FtX said) your basic units too. Don't blame your faction.

Also if your opponent predicts that you will go for early navy he could also rush it and crush you with his floating units

Unfortunate news flash is that when people actually start playing around you, trying to deny your options to counter hover will be the norm. also, early navy to counter hover especially on maps like high noon are often all in's that require map knowledge which you might not have. That issue is compounded when your opponent knows how to go all in with his commander and hover too.

Air is often a safer route, but that doesn't mean to make one factory and hope for the best, you need to sacrifice tank production (which you shouldn't be making on a navy map anyway) and spend far more mass on air than your opponent to both A: defeat his air and then B: shut down the hover.

That's not all bad news for you though, which such a huge air investment you have rendered his hover a waste of mass, and threaten anything on the map that he hasn't covered in anti air, which as you might guess already, costs mass too.

or just completely surrender navy and crush you on land when you have poured all of your mass in frigates.


If you have the water under your control, you shouldn't be spending mass on frigates. convert your uncontested victory into something that can do big damage, for cybran especially you would be looking at destroyers that can threaten eco and etc. If you were playing another faction, missile cruisers would be better.
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