Wesmania wrote: Game calculations in the cloud,
no they're not assumptions much. this is why I left the article link.
Interestingly, it’s a very different approach compared to Google Stadia...
Taylor’s platform uses processing in the end device, which makes for snappier graphics...
...
Taylor said. “I don’t drop frames. I don’t get stuttering and stammering like you get in a video. I’m very happy with this architecture.”
also nothing implies it will be with touch controls on PC, in fact there's much allowing to infer the contrary :
...on the player’s PC, laptop, tablet, or smartphone
I imagine if it's meant for PC as well (and I've done webdev, you can tell on what device your code is running and defer to if cases accordingly), then the PC's controls will be optimized for PC and ect...