by tatsu » 10 May 2019, 10:24
something along the lines of the following :
texture for ground including mass and hydro icon are contained in a single picture.
game is told to look from x1 y1 to x2 y2 for the required texture and x3 y3, x4 y4 for where to map them onto the terrain.
errors in the calculation will lead to offsets in these mapping x and y values for "chunks" of in-memory gamestate.
it's a bug. although I doubt the bug is on the lua side of the code. it would unfortunately be binary-side.
I've seen these as far back as GPGnet.
Last edited by
tatsu on 14 May 2019, 16:54, edited 2 times in total.