Blodir wrote:MrTBSC wrote:and what is the general direction it should go then? being unessary complex with rather little depth, a vast puddle? because this is what the game has been for the longest time in my eyes .. doesn´t have to be an ocean, a filled well does it for me too ...
I think target priority makes the game *more* complex and not less... adjustable target priority expands the overall pool of possible actions, while also removing depth (removing the choice of whether u want to move or focus fire). Ie. it makes the game harder to learn and easier to master, that sounds like a lose-lose to me.
the game is already hard to learn and complex without depth in places such as imo adjancecybonuses were you don´t realy have a choice to not make use of it vs a player who does to the point were structurevolatility is secondary ..
unlike adjacencybonuses were TP in itself might be a complex system however should in theory ease the use on controling an army with different units
were the implementation of the AB system makes it more difficult/requires more effort to build efficient bases ..
a system that is complex but allows for a bit of depth would be f.e. the ability to chaindrop units from a transport
or the commander upgradetrees .. (which imo could be a bit expanded upon)