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Re: balance advancement

PostPosted: 08 Dec 2019, 11:19
by ZeRen
keyser wrote:another change : slow mobile and submersible sera T2 sonar

video : https://www.youtube.com/watch?v=Ygh6TNmGDMk

speed of 1 surfaced
speed of 0.5 submerged
e cost : from 100 to 200 e consumption
health : from 2000 to 1000 HP
cost : from 5400 to 6000 e ; from 180 to 400 mass ; from 1171 to 600 BT

here the github PR : https://github.com/FAForever/fa/pull/2882

goal of the change : make it more user friendly to get sonar at the front for sera. Overall rebalance of the unit following that idea. Allowed it to submerge for more faction diversity, also fit well with the sera destro having that feature already.

well this is a nice change

btw1: Yota's lightning storm not damage units of its owner would be nice
btw2: submerged cruiser(only firing tac missiles)? :lol: you know faction trait, like Cyb's T3 air with stealth, btw more UEF's T3 air could have jamming

Re: balance advancement

PostPosted: 13 Dec 2019, 10:40
by Little Miss Murder
Have t2 subs been buffed at all? I see lately every c*nt and his uncle is spamming them and you can't compete effectively using destros, not even Salems. You need torps and if you dont have air superiority , well then you must rush T3 and hope you dont get crushed from the ensuing reclaim field of which you can only be part of from the peanut gallery.

Its not unbalanced as such, but my games have been rather predictable and repetitive lately.

Re: balance advancement

PostPosted: 13 Dec 2019, 10:47
by keyser
T2 subs haven't been buffed, destro wins against them mass efficiently (apart from uef and sera), you can make anti torp boat as uef. Also you can make torpedo bombers.

Re: balance advancement

PostPosted: 13 Dec 2019, 10:49
by Little Miss Murder
Ok so knowing what your opp is doing is key as always.

I suppose I should spam less frigates.

Re: balance advancement

PostPosted: 13 Dec 2019, 11:29
by ZLO_RD
i think t2 torps are still mass efficient against subs even if you suicide them (they drop only once), so just making torps can really ruin plans of guy who makes subs. also since subs don't have darar it will be harder to react to kill torps preemptively, and also anyone from your team who has t2 air can efficiently help you fighting against t1 or t2 subs...

if you make subs you also risk that opponents will fight rest of your navy or shoot your navy production while you try to kill his navy with subs.
e.g. while you try to kill enemy destros with subs they shoot your navy or base with their main weapons.

Re: balance advancement

PostPosted: 13 Dec 2019, 21:49
by LabPunk
You need 2 passes for a cybran t2 sub, 3 for an aeon t2 sub, both cost 1100 mass, 8800 power.
One torpedo bomber costs 270 mass, 8000 power.
If you already have the power, then it's a cost effective counter even if you get only one pass per bomber.
Additionally, players who spam subs are unlikely to have cruisers covering their subs, as they get too easily killed by destros.

Re: balance advancement

PostPosted: 15 Dec 2019, 01:41
by Rikai
Since we already are at navy discussion: How do I counter a Mermaid-stealthed Cybran navy at T2? Cant shoot what you cannot see. Scout stream over cruiser?

Re: balance advancement

PostPosted: 23 Dec 2019, 16:00
by ZLO_RD
Rikai wrote:Since we already are at navy discussion: How do I counter a Mermaid-stealthed Cybran navy at T2? Cant shoot what you cannot see. Scout stream over cruiser?

yes... scout stream over enemy navy. Dodge with your destroyers and frigates untill enemy navy is weak enought so that you can push it back. try to push in and cybran destroyers, cruisers and even frigates can't shoot back so they will kinda have hard time retreating properly and then try te get reclaim.
Also cybran will probably have tons of frigates to make sure that they will not need to push back witch is usually a biggest problem.