balance advancement

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Re: balance advancement

Postby ZeRen » 08 Dec 2019, 11:19

keyser wrote:another change : slow mobile and submersible sera T2 sonar

video : https://www.youtube.com/watch?v=Ygh6TNmGDMk

speed of 1 surfaced
speed of 0.5 submerged
e cost : from 100 to 200 e consumption
health : from 2000 to 1000 HP
cost : from 5400 to 6000 e ; from 180 to 400 mass ; from 1171 to 600 BT

here the github PR : https://github.com/FAForever/fa/pull/2882

goal of the change : make it more user friendly to get sonar at the front for sera. Overall rebalance of the unit following that idea. Allowed it to submerge for more faction diversity, also fit well with the sera destro having that feature already.

well this is a nice change

btw1: Yota's lightning storm not damage units of its owner would be nice
btw2: submerged cruiser(only firing tac missiles)? :lol: you know faction trait, like Cyb's T3 air with stealth, btw more UEF's T3 air could have jamming
User avatar
ZeRen
Evaluator
 
Posts: 641
Joined: 03 Aug 2014, 08:22
Has liked: 154 times
Been liked: 49 times
FAF User Name: ZeRen

Re: balance advancement

Postby Little Miss Murder » 13 Dec 2019, 10:40

Have t2 subs been buffed at all? I see lately every c*nt and his uncle is spamming them and you can't compete effectively using destros, not even Salems. You need torps and if you dont have air superiority , well then you must rush T3 and hope you dont get crushed from the ensuing reclaim field of which you can only be part of from the peanut gallery.

Its not unbalanced as such, but my games have been rather predictable and repetitive lately.
Last edited by Little Miss Murder on 13 Dec 2019, 10:48, edited 1 time in total.
Little Miss Murder
Avatar-of-War
 
Posts: 229
Joined: 30 Mar 2019, 12:20
Has liked: 132 times
Been liked: 29 times
FAF User Name: Little Miss Murder

Re: balance advancement

Postby keyser » 13 Dec 2019, 10:47

T2 subs haven't been buffed, destro wins against them mass efficiently (apart from uef and sera), you can make anti torp boat as uef. Also you can make torpedo bombers.
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Councillor - Game
 
Posts: 1870
Joined: 17 May 2013, 14:27
Has liked: 424 times
Been liked: 540 times
FAF User Name: keyser

Re: balance advancement

Postby Little Miss Murder » 13 Dec 2019, 10:49

Ok so knowing what your opp is doing is key as always.

I suppose I should spam less frigates.
Little Miss Murder
Avatar-of-War
 
Posts: 229
Joined: 30 Mar 2019, 12:20
Has liked: 132 times
Been liked: 29 times
FAF User Name: Little Miss Murder

Re: balance advancement

Postby ZLO_RD » 13 Dec 2019, 11:29

i think t2 torps are still mass efficient against subs even if you suicide them (they drop only once), so just making torps can really ruin plans of guy who makes subs. also since subs don't have darar it will be harder to react to kill torps preemptively, and also anyone from your team who has t2 air can efficiently help you fighting against t1 or t2 subs...

if you make subs you also risk that opponents will fight rest of your navy or shoot your navy production while you try to kill his navy with subs.
e.g. while you try to kill enemy destros with subs they shoot your navy or base with their main weapons.
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Re: balance advancement

Postby LabPunk » 13 Dec 2019, 21:49

You need 2 passes for a cybran t2 sub, 3 for an aeon t2 sub, both cost 1100 mass, 8800 power.
One torpedo bomber costs 270 mass, 8000 power.
If you already have the power, then it's a cost effective counter even if you get only one pass per bomber.
Additionally, players who spam subs are unlikely to have cruisers covering their subs, as they get too easily killed by destros.
LabPunk
Avatar-of-War
 
Posts: 91
Joined: 25 Jul 2018, 13:06
Has liked: 6 times
Been liked: 11 times
FAF User Name: Marximum

Re: balance advancement

Postby Rikai » 15 Dec 2019, 01:41

Since we already are at navy discussion: How do I counter a Mermaid-stealthed Cybran navy at T2? Cant shoot what you cannot see. Scout stream over cruiser?
Rikai
Avatar-of-War
 
Posts: 113
Joined: 19 Oct 2014, 22:21
Has liked: 138 times
Been liked: 28 times
FAF User Name: Rikai

Re: balance advancement

Postby ZLO_RD » 23 Dec 2019, 16:00

Rikai wrote:Since we already are at navy discussion: How do I counter a Mermaid-stealthed Cybran navy at T2? Cant shoot what you cannot see. Scout stream over cruiser?

yes... scout stream over enemy navy. Dodge with your destroyers and frigates untill enemy navy is weak enought so that you can push it back. try to push in and cybran destroyers, cruisers and even frigates can't shoot back so they will kinda have hard time retreating properly and then try te get reclaim.
Also cybran will probably have tons of frigates to make sure that they will not need to push back witch is usually a biggest problem.
http://www.youtube.com/user/dimatularus
http://www.twitch.tv/zlo_rd
TA4Life: "At the very least we are not slaves to the UI"
User avatar
ZLO_RD
Supreme Commander
 
Posts: 2265
Joined: 27 Oct 2011, 13:57
Location: Russia, Tula
Has liked: 303 times
Been liked: 400 times
FAF User Name: ZLO

Previous

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest