balance advancement

Talk about general things concerning Forged Alliance Forever.

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Re: balance advancement

Postby keyser » 25 Nov 2019, 23:21

LabPunk wrote:
ZeRen wrote:btw. Cyb ACU still suck, why UEF nano was more important when UEF had option gun+T2?

Devs don't care about what the players think. More important to spend time on useless vanity projects like aoe specter.


your contribution is very helpful ! thank you !
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Re: balance advancement

Postby Plasma_Wolf » 26 Nov 2019, 00:23

I want to know what problem with the specter you're trying to solve. Why is this change necessary, and why this change would not break balance for snipes at the T2 stage.

It would also be good to remember that gunships can fire at gunships and that change will allow the specter to kill other gunships like percivals kill bricks if they meet head-on.
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Re: balance advancement

Postby Farmsletje » 26 Nov 2019, 00:56

aeon doesn't have fighterbombers and they have the worst gunships so compared to other factions their aggressive options at the t2 air stage are very limited, which is why people are experimenting with changes to make it better
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need to give him some time to blossom into an aids flower
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Re: balance advancement

Postby TheKoopa » 26 Nov 2019, 00:59

So just, idk, make them cost more but be much more effective? Kind of in line with Aeon factional ideas of specializations within roles? Instead of doing some Black Ops type stuff?
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Re: balance advancement

Postby Farmsletje » 26 Nov 2019, 01:05

Yes let's make it have the exact same stats as sera t2 gunship sounds good
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Re: balance advancement

Postby Ithilis_Quo » 26 Nov 2019, 03:04

Then why not jast copypaste equilibrium spectre as its done by sera gunship? You know it work...

180m 750hp 50dps 14speed

Fast Light gunship, easy to spread, agresively harash and be anoying with. Deadly in numbers but even more volunable against fľak
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Re: balance advancement

Postby TheKoopa » 26 Nov 2019, 05:53

Farmsletje wrote:Yes let's make it have the exact same stats as sera t2 gunship sounds good


Sera have t2 bombers and Aeon doesn't

In the sense of faction diversity, omegabuffing sera gunships wasn't a good move
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Re: balance advancement

Postby keyser » 26 Nov 2019, 09:33

TheKoopa wrote:
Farmsletje wrote:Yes let's make it have the exact same stats as sera t2 gunship sounds good


Sera have t2 bombers and Aeon doesn't

In the sense of faction diversity, omegabuffing sera gunships wasn't a good move


wait for it : sera doesn't have T3 gs.
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Re: balance advancement

Postby armacham01 » 26 Nov 2019, 09:48

So, we should either keep the Aeon gunship exactly the same, or buff it partway to being a Vulthoo, or buff it as much a Vulthoo, or make it cheaper with less HP, or make it more a "sniper" unit with a slower rate of fire, or alternatively should give it AOE damage.
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Re: balance advancement

Postby keyser » 07 Dec 2019, 16:26

another change : slow mobile and submersible sera T2 sonar

video : https://www.youtube.com/watch?v=Ygh6TNmGDMk

speed of 1 surfaced
speed of 0.5 submerged
e cost : from 100 to 200 e consumption
health : from 2000 to 1000 HP
cost : from 5400 to 6000 e ; from 180 to 400 mass ; from 1171 to 600 BT

here the github PR : https://github.com/FAForever/fa/pull/2882

goal of the change : make it more user friendly to get sonar at the front for sera. Overall rebalance of the unit following that idea. Allowed it to submerge for more faction diversity, also fit well with the sera destro having that feature already.
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