Farmsletje wrote:At the start you show 36 t3 sera shields which cost a total of 130k mass (152k mass even if you take the 18k power thats required to power them in account).
W8, you say if you'd see Yolo being built you'd not build some extra SMDs before it is built? Or have no shielding at your base, around SMDs, near mexes?
Farmsletje wrote:Then the scathis is STILL breaking through killing multiple of the shields and you're having to spend all your mass to rebuild them. Then at some point you reach 50 fucking sera t2/t3 shields and a volley of projectiles STILL makes it through and kills 8 t3 shields.
And all this is while the scathis isn't even meant to break through highly defended area's, but to kill everything BUT the highly defended area's.
If anything this almost shows how completely busted it is and it probably deserves a damage nerf
In first posts i already wrote what I want: DAMAGE NERF AND ACCURACY BUFF. In order to make it LESS usefull on smaller ranges(aka ranges of t3 arty and lower) exactly tested ranges and MORE usefull on long ranges (aka 40x40 maps and from corner to corner across 20x20).
So the Scathis doesn't have to come in range of t3 arty to effectively fight other game enders. And even so I managed to defend via shield rebuild and I didn't even use shield assist.
This was a problem with old Scathis, this is problem here. But you don't care about bigger maps. And don't want to listen to me. I'm done. Feel free to make same mistake for second time.