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QuestionMarkNoob wrote:That is an insane amount of shielding in your last screenshot. With shield toggling and/or shield assist literally everyone could hold off a mavor indefinitely. Even with full pgen assist. Especially considering that guy has a para
This amount of shielding is pretty unrealistic, especially considering you built the para where the air grid usually is. You don't have that much space to spam shields usually. The only places where I could imagine this number of shields happening is on gap or 2gap since you have flat terrain and an insane amount of space. I find it highly unlikely that your situation will occur very often outside gap, and definitely not on setons.
Btw a salvation won't break that either - and in addition to that will be even worse for killing spread out pgens and such.
Turinturambar wrote:also a whole base isnt a low priority target and denying the enemy team most of their bases can win you the game too long as they dont have a para.
FtXCommando wrote:If I’m facing a dude that makes a 75k arty to kill a 4600 mex, I’d just ctrl+k once I lose the mex because obviously I seriously messed up and need to reevaluate my life choices if it took me until min 27 to start beating a dude this bad at the game.
if you want to kill a gameender you should opt for a mavor (since gameenders mainly appear in teamgames it can be assumed that each side has the required tech in at least half of their games).
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
Apofenas wrote:
This is the amount of shielding i'd put to a unit
Apofenas wrote:which wins me a game if it survives or blows me a base if it dies regardless of map.
Apofenas wrote:I only put it on that position to show the spread if Scathis had to fire across the 20x20 map.
Apofenas wrote:As for Salvation... it is hard question. What appears first, the Paragon or Salvation?
FtXCommando wrote:
need to give him some time to blossom into an aids flower
QuestionMarkNoob wrote:Spoiler: show
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
Apofenas wrote:
Alright than. I was just using that test as example to show my point on how Scathis's spread affects its functions to break shielded bases and heavily protected game enders.
Turin wrote:i know that I didnt change minrange and not changing it is intended. also as stated before the scathis isnt intended to be used in a gameender vs gameender fight (like vs mavor/para).
Apofenas wrote:If you dislike how the test was done, than you can probably provide me a screenshot of real game with game enders fights that suits most so I reproduce base positions and other stuff that you say is critical for this specific map.
Apofenas wrote:Than we'll launch test again and look how effective Scathis is? It is very easy to do now since veterancy bar shows the amount of mass killed.
Apofenas wrote:The whole point of using Seton as example was to show how ineffective such Scathis becomes on big distances after balance team member rejected 40x40 and bigger maps as an example. This Scathis is beast on small distances given that it can land 20shots x 2kdmg precicely into the moving target at <200 range.
Apofenas wrote:That indeed could devastate bases better than anything if let's say it was built at mid or rock, but than it rapidly loses its efficiency if it has to fire across the whole map so the attack area bigger than 1/3 of ladder maps... wait, are we introducing 10x10 game ender again?
You also ignore the fact that it can move at a reasonable pace around the map now. If the spread is too large in one position, you can simply move it somewhere else. That is kind of the point of it being able to move now, is it??
QuestionMarkNoob wrote:You also ignore the fact that it can move at a reasonable pace around the map now. If the spread is too large in one position, you can simply move it somewhere else. That is kind of the point of it being able to move now, is it??
QuestionMarkNoob wrote:Building a game ender in mid is extremely risky and I don’t see that happening very often.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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