Phantom Rebalance

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Phantom Rebalance

Postby Titantula » 08 Jan 2019, 00:20

Hi All

There are a group of us in the EU who frequently enjoy a good game of phantom. But I have noticed a problem when cybran players spam harms or the other factions spam t2 torps. And that is naval vessels tend to prioritise targeting them.

That might not be much of a problem in regular games where there are only a few t2/t3 torps. But when there are many it stops navies shooting navies until the torps in range are gone. 30+ navy vessels can quickly devestate your fleeting if your ships are prioritising the torps first. It seems to happen with SAMs too.

Please can we have equal targetting priority in phantom games?
Titantula
Crusader
 
Posts: 14
Joined: 27 Jul 2018, 20:06
Has liked: 0 time
Been liked: 0 time
FAF User Name: Titantula

Re: Phantom Rebalance

Postby moonbearonmeth » 08 Jan 2019, 03:00

Fixed in next game patch 4head
Ask me about my amazing content production to watch while you wait in a lobby.
User avatar
moonbearonmeth
Priest
 
Posts: 397
Joined: 15 Jul 2016, 21:15
Has liked: 166 times
Been liked: 225 times
FAF User Name: Suomi KP-31 desu

Re: Phantom Rebalance

Postby Evan_ » 08 Jan 2019, 03:27

I can understand that it's annoying if 3 summits suddenly waste 20k damage on a single torp launcher but remember your opponent is putting themselves at a disadvantage by building an expensive unit that can't move and has way less health per mass than ships.

If I'm being honest it might be a problem with the map. On Phantom Roanoke (where most Phantoms seem to be played) you often fight your direct neighbor, where there really isn't any space to give a bit of ground. So a massive pile of reclaim steadily accumulates and Torp launchers are good even if they just force your opponent back a bit. Although tbh that's just speculation since I don't play the mod much.

I'd recommend you post to Mead's PX balance mod if you still find an issue with this, that's probably the closest you'll ever get to a patch. Not sure I'd want targeting priorities to change in the base game since focusing on low hp torp launchers with frigates and stuff is important.
User avatar
Evan_
Avatar-of-War
 
Posts: 218
Joined: 27 Feb 2016, 18:51
Has liked: 65 times
Been liked: 80 times
FAF User Name: Evan_

Re: Phantom Rebalance

Postby R_Charger » 08 Jan 2019, 09:42

I would suggest you look at this thread:
http://forums.faforever.com/viewtopic.php?f=41&t=17047
You would need to look at unit blue prints and see what categories you wish to target (MOBILE NAVAL I would guess and not STRUCTURE). Then modify one of the target presets appropriately and perhaps assign a hot key.
R_Charger
Avatar-of-War
 
Posts: 141
Joined: 30 Jul 2016, 16:27
Has liked: 9 times
Been liked: 14 times
FAF User Name: Reckless_Charger

Re: Phantom Rebalance

Postby Farmsletje » 08 Jan 2019, 11:50

i dont see why t3 navy should prioritize t2 torp launchers over t2/t3 navy

Edit: just tested it and both destro's & bs's have a higher priority than t2 torp launchers and they will not shoot at the torps unless there's no t2/t3 navy in range
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Farmsletje
Contributor
 
Posts: 1116
Joined: 14 Sep 2016, 18:38
Has liked: 383 times
Been liked: 452 times
FAF User Name: Farmsletje

Re: Phantom Rebalance

Postby keyser » 08 Jan 2019, 14:31

false alarm then ?
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Councillor - Game
 
Posts: 1870
Joined: 17 May 2013, 14:27
Has liked: 424 times
Been liked: 540 times
FAF User Name: keyser

Re: Phantom Rebalance

Postby Titantula » 08 Jan 2019, 18:51

In the phantom games with the regulars we usually set the unit cap at 1500 and use the x4 unit cap mod because its basically an epic spam game.Some players spam battleships and battlecruisers. From what I read above the problem is not them targetting t2 torps and harms first.

But what if we dont actually make any of them?

I and many of the others dont make any t3 navy or if we do its a limited number of them. I spam t1 and t2 vessels. I can quite literally be launching attacks with 400 frigates and 200 t2 subs. Only to find the enemy fleet decimates them because they are prioritising static defences rather than ships.

I guess thats the problem. Low tech spam wont engage a navy until the torps and SAMs are dead first.
Titantula
Crusader
 
Posts: 14
Joined: 27 Jul 2018, 20:06
Has liked: 0 time
Been liked: 0 time
FAF User Name: Titantula

Re: Phantom Rebalance

Postby keyser » 08 Jan 2019, 19:06

only subs target static defense over mobile unit :

TargetPriorities = {
'SPECIALHIGHPRI',
'SUBMERSIBLE',
'STRUCTURE DEFENSE',
'MOBILE',
'SPECIALLOWPRI',
'ALLUNITS',

this has been done patch few months ago, to allow subs to target unit shooting at them before hand. (they used to shoot at engie/frigate while being shot at by torpedo defense/frigate)
i didn't think about sam, now that strogo gave us the ability to make better target priority, i will try to make remove sam from the structure defense. I still think structure defense should be focused first by subs, simply because we are sure torp def are going to shoot at them. The best case would be to make subs target the destro first, i'm not sure it's possible. Will give it a look.
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Councillor - Game
 
Posts: 1870
Joined: 17 May 2013, 14:27
Has liked: 424 times
Been liked: 540 times
FAF User Name: keyser

Re: Phantom Rebalance

Postby Farmsletje » 08 Jan 2019, 20:26

Titantula wrote:In the phantom games with the regulars we usually set the unit cap at 1500 and use the x4 unit cap mod because its basically an epic spam game.Some players spam battleships and battlecruisers. From what I read above the problem is not them targetting t2 torps and harms first.

But what if we dont actually make any of them?

I and many of the others dont make any t3 navy or if we do its a limited number of them. I spam t1 and t2 vessels. I can quite literally be launching attacks with 400 frigates and 200 t2 subs. Only to find the enemy fleet decimates them because they are prioritising static defences rather than ships.

I guess thats the problem. Low tech spam wont engage a navy until the torps and SAMs are dead first.

Maybe don't build the few naval units that get raped by static defenses but instead build some certain ones *AHEM* destroyer, battleship, cruiser, battlecruiser *AHEM* that actually outrange them.
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Farmsletje
Contributor
 
Posts: 1116
Joined: 14 Sep 2016, 18:38
Has liked: 383 times
Been liked: 452 times
FAF User Name: Farmsletje

Re: Phantom Rebalance

Postby moonbearonmeth » 09 Jan 2019, 03:47

Farms I would really appreciate if you dropped the condescending attitude.
All strategies should be valid and it is elitism like this that is leading to FAF's death.
Ask me about my amazing content production to watch while you wait in a lobby.
User avatar
moonbearonmeth
Priest
 
Posts: 397
Joined: 15 Jul 2016, 21:15
Has liked: 166 times
Been liked: 225 times
FAF User Name: Suomi KP-31 desu


Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest