So I got three games in the last few days where my Seraphim T1 bombers were unable to drop bombs on their targets due to them moving towards them/slight changes in terrain causing the target to appear too close/fast. Why is this? Is the reload on a bomber too long compared to the small turning circle now? So it can’t reload in time? Or does this have to do with the targeting AI and the physics?
I would like to point out that there was no micro involved from either side, just units moving diagonally to the bomber that had an attack order on them.
If I find time I’ll try to create this in a sandbox but no promises, pretty busy week incoming.