3697 game patch

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Re: 3697 game patch

Postby moses_the_red » 28 Aug 2018, 21:46

I think T4 assault bots need a bigger nerf.

I agree that T3 was OP in relation to T2 and T1, and I think this patch makes sense in that regard.

I think this has however wrecked the balance between T3 land and T4 assault bots.

Late game, build time nerfs are more or less pointless. You can spam monkeylords like mad if you want to and build the T3 engineers to do it, and they're easier to use, easier to micro and require less infrastructure than T3 land unit spam.

T3 land should not be replaced by T4 assault bots, T4 assault bots should compliment T3 land. They should compliment T3 land the way they always have, by requiring less infrastructure to build, by being buildable underwater by engineers or in far off corners of the map, by being a decent backup if your T3 land unit production is destroyed or even if it just isn't sufficient, by allowing you to immediately use reclaim after a won battle that would be hard to utilize any other way and by being easier to micro.

T4 assault bots should not beat T3 land mass for mass, or even really come close to that. Their role should not be to negate a large army that requires far more infrastructure and time to acquire than T4 assault bots.

I think the original balance between T3 and T4 was very good. I think its likely why the T2/T3 balance was always a bit off, because T3 had to be good to not be completely outclassed by T4.

I think T4 assault bots shoudl be nerfed in proportion to the T3 nerfs, including but not limited to weapon range, damage health and unit speed.

I think after the nerf, the build costs should be brought back down to force players to scout for early T4 built without infrastructure investment. That strategy should make a lot of sense, although perhaps the build timers shouldn't be brought back down to where they were originally. A slight nerf there probably makes sense.

Fundamentally, the problem is that T3 is much worse for the mass cost now, while T4 is essentially unchanged.

Thank you for taking the time to consider this.
Posts: 97
Joined: 28 Aug 2018, 21:33
Has liked: 19 times
Been liked: 7 times
FAF User Name: moses_the_red

Re: 3697 game patch

Postby FtXCommando » 28 Aug 2018, 23:27

Spamming MLs late game is nothing but a mass donation in competiive games. Only times it really isn’t are when the game is already won and you’re just picking how you want to win.

T3 does not lose to T4 mass-for-mass.

Original T4 was kinda ass imo. You send a spy plane every 30-40 seconds yet your mirror in that time goes from no T4 to a 60% one. It was stupid and gave no real time to respond defensively.

I’ve had zero issues stomping T4s (actually it’s way easier now because you can easily coalesce your various T3 into a solid group to beat the T4 because of the buildtime nerf).
Are you upset? Are you happy? Are you a FAF Player? Come to the PC Discord and share your thoughts and build the community!

User avatar
Councillor - Players
Posts: 1236
Joined: 09 Jan 2017, 18:44
Has liked: 234 times
Been liked: 583 times
FAF User Name: FtXCommando


Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest