TantrumDesire wrote:Maps for example, to further illustrate my position:
Decent Experimental maps:
Dragon River 1v1 - fairly unknown, has an interesting navy option, otherwise pretty standard.
Hammada - new map, has a unique layout for a 5x5 map.
Asteria - new map, unique 20x20 land gameplay with Roanoke style expansions and a possibility for missile cruisers.
Virimire - new map, not so unique in layout, but still experimental.
Owly Cliffs - a bit controversial, but technically a well made map with unique gameplay. textbook experimental (while still being decent).
Haven Reef - same as above
The Ganges Chasma - new map, unique layout.
Durfait Isles - new and unique map.
Polar Depression - new and unique map... I have more maps in mind but I think you get the point.
Utter shitmaps which may or may not be experimental in nature:
All the Zorg maps - terrible terrain.
Aperture Laboratories - completely breaks what makes supcom what it is, and not in a good way. Radar means nothing when 20 tanks can just teleport behind your back at any moment.
Crazyrush - completely removes mass as a resource, no terrain features at all, expansion matters f*** all. vastly limits the strategic potential of the game.
Moonlight Mesas - far too dark, can get hard to see things, terrain makes it hard to place buildings in many places, gameplay isn't too exceptional.
Winter Duel - the astro crater of 1v1 maps, a bad meme.
Sentry Point - if it weren't for the open 1 km between the spawns and the anti-aurora hills it'd be a decent map.
Devils Landings - boring map, hard to deal efficient damage and raid your opponent, barely any expansions, travel times are nuts, each game is guaranteed to take at least 30 minutes unless of course a player quits of boredom before that.
Fractal Cancer - literally has cancer in the title... if frigs could actually hit anything on the islands the map might be playable.
Balvery Mountains - its just crap alright?
I know you have to make a point but your wording is very cute, you could have written "Haven Reef: literally unplayable unbalanced reclaim that resulted in 95 percent of games using first bomber" or "Asteria: a generic ffa map". You could sit here and argue quality of maps all day, which frankly the ladder team is doing already.
I wanted to reply properly to this thread but it's just "well I like this map more" which just falls apart when you realise life is not just all about you. That made up pool is a bit of a meme too, for example why have badlands over fancylands? One is clearly "better made" then the other, but you "like" badlands more, yes? And i dont believe for a second anyone is going to go around testing out new ladder maps in sandbox, I was born at night but it wasn't last night...
Ladder is a tourney is a meme on itself but I have limited reply time so later..
Also finally: Aperture, you know where the teleporters go man, if suddenly units are "behind you" then I fault you for not consciously playing around them..