Sorry to intrude on this very active thread but it’s finally time to begin public discussion on potential ladder system replacements!
Currently the ladder team and I have created a set of 4 potential pools that could replace the current system we have in place. Before finalizing any voting on what system we will use to replace the current one, I wanted to let people see what we came up with and whether they had any good ideas on how to improve the options on the table. I do not want to have a poll with 1000000 options so I won’t be adding additional pool sizes. The ladder team and I discussed the possibilitied and we determined these were the rough sizes that would lead to the best atmosphere for ladder. If you want to change the ratio between 5x5/10x10/20x20 I’m willing to change that, though.
So, before getting into the pools, let’s look at certain features that I’d like to include regardless of the system chosen.
ALL POOLS WILL HAVE:
- No repeat function that makes playing the same map 2 times in a row impossible.
- A veto system
- Rotations are done by the script that ladder team is currently utilizing to pick pools. Higher rated maps are more likely to get slots than lower rated ones.
I think most of this is self-explanatory and relatively uncontroversial. The goal is to improve the game variety on ladder while introducing a level of control for the individual player. Hopefully this means that people will be encouraged to play ladder rather than be intimidated or discouraged by some map choice.
So here are the systems we have decided to consider for the future:
The parenthesis are the maps from 5x5 to 20x20.
SMALL:
7 maps (2/4/1)
1 veto
Rotated every two weeks
MEDIUM:
15 maps (5/7/3)
2 vetos
Rotated every three weeks
LARGE:
25 maps (8/12/5)
3 vetos
Rotated every four weeks
SUPERSIZE:
45 maps (15/20/10)
4 vetos
Rotated every eight weeks
CHOICE:
70 map pool (25/30/15)
6 vetos
15 maps get rotated out every eight weeks
You pick 15 maps you want to play, opponent picks 15 maps they want to play. If maps overlap, they are given quadruple weight in being picked. Otherwise, if there is no overlap, the map pool is 80% a combination of your maps + your opponent’s with equal chance of getting any map you two selected that wasn’t veto’d. The other 20% chance would be the remaining maps that weren’t veto’d in the system. A map can also act as though it was “veto’d” by the fact it can be excluded if a person just played on that map.
Some math to help you digest the concept:
WEIGHTS:
total player pool (28-30) - (vetos that affect player pools + overlap maps) = pool size
(pool size) + (overlap*4) = total weight
1/(total weight) * .8 = real weight for unpicked maps
4/(total weight) * .8 = real weight for overlap
80% decided by choice
20% decided by pool:
40 - (leftover vetos) = total maps
20/(total maps) = weight of getting a map from the overall ladder pool
SCENARIO:
2 players (A and B) match up. They both have 15 map pools. Player B vetos 2 maps in Player A’s pool and Player A vetos 5 maps in Player B’s pool. They also have 5 maps that overlap with one another.
(A) 15 maps - 13 after veto - 8 after overlap
(B) 15 maps - 10 after veto - 5 after overlap
(C) 40 maps - 27 after veto
30 map pool - (7 + 2(5)) = 13
13 + 5*4 = 33
1/33 * .8 = (2.4%) chance of getting a picked map
4/33 * .8 = (9.7%) chance of getting an overlap map
20/27 = (.74%) chance of getting an unpicked map
Keep in mind that after we decide what system to use through the vote, we will have to wait for the system to be created by the devs. Until it is created, we will use the current 30 map pool system as a transition system.
Let me know any comments or concerns.