by FtXCommando » 31 May 2018, 02:59
Small pool was already tested out, pretty strong majority hated it. Also not sold on the idea of a ridiculously huge pool because I recall the results of Tokyto's map pool survey saying a fair bit of players preferred the 30-pool "mid range" concept. I plan on sticking with the current ladder pool concept until I do another ladder pool survey a few months down the line.
With resetting rating, I just don't really see the point. Plenty of players that stagnate have created a smurf account out of frustration in the paste only to end up floating back to the same rating as they were before. The only thing that really changes is that the leader-boards get cleaned out and you would force people that want to maintain their place to play ladder. It would introduce a period of activity for a few days at best, but ultimately still lead to the same level of play as has always existed at the top.
I do however plan on following through with the divisions plan that Tokyto and Exotic_Retard had been working on prior to Tokyto leaving the position. I feel it would do a much better job at addressing the apathy, particularly at lower levels, towards ladder and in combination with addressing people facing 1500s as their first ladder opponents, it should lead to a more active 1v1 scene.
With regards to unranking maps, I disagree. The solution to global rating is a team matchmaker, not unranking certain maps. A band-aid solution is possible that relates to people decreasing their rating gain for playing the same map constantly but even that will lead to abuse without having the vault first cleared out of maps that are near copies of one another. Ultimately addressing the rating issue will depend on the feasibility of getting a team matchmaker soon, and if it is not viable then I'll look for a temporary fix.
Also, a potential bottleneck to the issue of global rating is forcing games with a certain level of rating variance to become unranked. If a game with people 800 or 1000 rating apart is being played, the game has far too much of a variability in skill level to be considered an adequate measure of an individual's skill. The only situations where a person should be gaining rating are when they are facing and beating people at a similar level to them.
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