Started work this last week on an AI, latest update here: https://youtu.be/5cvMeThB20c
Looking to build a 1v1 beast initially, and am currently developing with Open Palms in mind.
Happy to take suggestions / feedback in this thread
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FtXCommando wrote:
need to give him some time to blossom into an aids flower
Farmsletje wrote:Is it not possible to make him use his acu?
Farmsletje wrote:Also since mostly noobs play vs the ai you should take turtling into account.
Farmsletje wrote:can you make the ai react to things he sees? Like t2 pd spotted > get t2 hq and some mml's.
Uveso wrote:Farmsletje wrote:Also since mostly noobs play vs the ai you should take turtling into account.
No need for it, there is already "another" AI that is specialized to overrun turtleplayers.
FtXCommando wrote:
need to give him some time to blossom into an aids flower
So the groups of units follow some in-built behaviour from the standard AI code, I've not touched that yet but it is something I think needs much improvementtatsu wrote:...
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