distracting billy nuke

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

distracting billy nuke

Postby Shai--Hulud » 20 Jan 2018, 02:14

hi,

apologies in case it has been discussed already: billy nukes are very distracting. Not only is the sound very irritating (nuke sound) but the graphics as well as it is impossible to see and command units during the explosion-animation properly.

i understand that this "frustration" is part of the design of the billy but still it feels very annoying in a bad way. a billy is weaker than a proper nuke and that should be reflected by the explosion animation and sound design. how about you tame it down a bit?
The Spice Must Flow.
User avatar
Shai--Hulud
Avatar-of-War
 
Posts: 83
Joined: 05 Mar 2015, 14:09
Has liked: 1 time
Been liked: 25 times
FAF User Name: Shai-Hulud

Re: distracting billy nuke

Postby H-master » 28 Jan 2018, 02:44

I completely agree. The billy nuke explosion is the same as a normal nuke even though it's damage is much less. This makes it confusing.

A smaller less blinding explosion would be better imho.
Check out my maps here:

Madness 1 - 7

viewtopic.php?f=53&t=17241&p=172070#p172070
User avatar
H-master
Avatar-of-War
 
Posts: 108
Joined: 10 Apr 2013, 17:04
Location: Netherlands
Has liked: 54 times
Been liked: 6 times
FAF User Name: H-master

Re: distracting billy nuke

Postby Uveso » 28 Jan 2018, 11:53

This can / could be a game or design bug.

Why not report this as such here:
https://github.com/FAForever/fa/issues

At least your request will not be forgotten there like in the forum here ^^
User avatar
Uveso
Supreme Commander
 
Posts: 1788
Joined: 11 Dec 2015, 20:56
Location: Germany
Has liked: 70 times
Been liked: 291 times
FAF User Name: Uveso


Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest