This week in Slack

Talk about general things concerning Forged Alliance Forever.

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Re: This week in Slack

Postby Petricpwnz » 25 Feb 2018, 21:28

Exotic_Retard wrote:you missed arguably the most important bit:

some HERO has successfully patched the forgedalliance.exe to include variable no rush radiuses. also the ability to select all walls with double click.

this doesnt sound like a huge change, but it really is. mostly because we simply didnt have anyone active who could do that. that is to say we finally have some active devs who can touch the exe itself which is amazing because we could be seeing some previously unfixable engine bugs, fixed.


Lasers overshooting? I would even CHATTIP ALL for that.
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Re: This week in Slack

Postby moonbearonmeth » 25 Feb 2018, 21:36

Exotic_Retard wrote:this doesnt sound like a huge change, but it really is.


Well now you know why I overlooked it. I will try to be more attentive next time I am sifting through 168 hours of code talk trying to determine what is actually valuable.
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Re: This week in Slack

Postby speed2 » 25 Feb 2018, 21:41

moonbearonmeth wrote:
Exotic_Retard wrote:this doesnt sound like a huge change, but it really is.


Well now you know why I overlooked it. I will try to be more attentive next time I am sifting through 168 hours of code talk trying to determine what is actually valuable.

if you dont know what's valuable then you cant skip anything!
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Re: This week in Slack

Postby moonbearonmeth » 25 Feb 2018, 21:55

speed2 wrote:if you dont know what's valuable then you cant skip anything!


Highlight reel of 'This Week in Speed'

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Re: This week in Slack

Postby speed2 » 25 Feb 2018, 22:02

moonbearonmeth wrote:
speed2 wrote:if you dont know what's valuable then you cant skip anything!


Highlight reel of 'This Week in Speed'

Image

Image

Image

Image

Image

damn you missed a lot
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Re: This week in Slack

Postby moonbearonmeth » 25 Feb 2018, 22:03

moonbearonmeth wrote:Highlight reel
Ask me about my amazing content production to watch while you wait in a lobby.
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Re: This week in Slack

Postby speed2 » 25 Feb 2018, 22:12

moonbearonmeth wrote:
moonbearonmeth wrote:Highlight reel

still
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Re: This week in Slack

Postby Exotic_Retard » 25 Feb 2018, 23:51

Petricpwnz wrote:Lasers overshooting? I would even CHATTIP ALL for that.
ah, well you break my heart then! clearly not an avid fan of my work! Or you would have known its already fixed!
viewtopic.php?f=67&t=10004&start=190#p161225
-ML laser tracking improvements, so now it can turn its turret towards the enemy and not get caught out so badly as often when facing away.
maybe it wasnt clear enough, or MAYBE you dont even trust me to make changes without fixing the side effects! /me runs away crying


edit: jokes on me apparently he meant a different kind of overshooting, well, i tried xD
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Re: This week in Slack

Postby keyser » 26 Feb 2018, 02:55

Exotic_Retard wrote:you missed arguably the most important bit:

some HERO has successfully patched the forgedalliance.exe to include variable no rush radiuses. also the ability to select all walls with double click.

this doesnt sound like a huge change, but it really is. mostly because we simply didnt have anyone active who could do that. that is to say we finally have some active devs who can touch the exe itself which is amazing because we could be seeing some previously unfixable engine bugs, fixed.


There is still plenty of non-engine bugs that are waiting to be fix anyway....
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Re: This week in Slack

Postby moonbearonmeth » 04 Mar 2018, 23:54

Monday, yaaaaaaaaaay.

The Things I Didn't Actually Read
So last week it was mentioned that some new guy showed up and he is apparently a big deal because he knows how to do fancy dev stuff. The end result is all the other devs have been in perpetual orgasm for the past seven days constantly creaming themselves over conversation which means I wake up in the morning and find that while I slept there have been 1000 messages sent in for all intents and purposes another language. So thanks to Philip and Geosearchef for writing this segment.
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ICE
Soon.
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Nomads, behind the music
So if anyone here has heard me talk about Nomads you will know I think it is a steaming pile of shit with a nugget of silver somewhere in it's semi-soft mess and the development cycle of it isn't much better rife with infighting and squabbling.
But after a nice long fight club talk, things might get done.
On a semi unrelated note which symbol do you prefer?
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See you next week.
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