Shamble wrote:1) a 125% and 150% reclaim option to make tayloring games to peoples skill lvl a bit easier.
Done. This will be in version 5.3.
Shamble wrote:2) T4 spawn delay options go from 20min then jump to 30 min might be better suited to go 20>22>25>30
dont really understand the spawn frequences need to know the default setting for say hard to be able to tweak em maybe you could add these to the read me or post a list here.
I did not modify these much compared to the ancient version 4 of the map and did not really investigate them either.
The default values depends on the difficulty you play at. You can see them here:
https://github.com/JeroenDeDauw/FinalRu ... a#L52-L145 (the t1 option is at the start and the others are near the end of the list)
Feel free to provide suggestions for changes.
Shamble wrote:lasty when playing on classic the T4 unit spread used to be fairly even but now the end players quite often get 8+ experi ariving at once with the middle two players have none to deal with not sure if this in an intentional change or just a result of something else but it would be nice to see a more even spread of t4 units across the 4 players of one side.
That is definitely not intended. Are you sure this is happening? The target assignment of waves is supposed to be random. That means it can happen if you are unlucky that you get 3 waves in a row, which at the t4 stage means 3 exps.