biass wrote:w-what did I say?
Maybe it's a good idea to talk about these topics again? As kind of like a progress report.
Also I want to start working on a new training/tutorial thing soon, but I have a backlog. I'll write it up tonight and post it to talk about as a further discussion on these goals.
Every topic in here has been addressed in some fashion. I'll regurgitate info but everything I'm going to write about has been talked about in their own threads/discussions so I feel no need to go in depth on it.
1. Rewarding being good. There are 2 ways of rewarding people for being good. Recognition and tourney prizes. At the moment there is close to nothing you gain from being a good player.
- We have more tournaments, more funding for tournaments, and the current Ladder League format to help induce ladder activity. Any other aspects (divisions, matchmaker) require additional coding work.
- Recognition. We had divisions but those were scrapped and nothing was heard ever since. Rating is obfuscated by some magical "hover over this weird box next to your name" instead of being displayed directly in said box. Original FAF website actually had a cool section displaying top 5 ladder players right on the front page. Yes, we have leaderboards, yet I'm being amazed by how many people ask things like "who are good players to watch replays?" or "who is the best player on FAF?". Having not faulty rating would also help greatly (more on this later).
- Essentially leagues. Eventually I plan on doing a more regular newsletter for FAF alongside Dog and so more exposure for the people that won these events should happen.
Another idea: Top level news feed/featured replay. Coding-required version: In the replay online vault, add a header with fixed positioning featuring one replay picked by some assigned person(s), changed with loose frequency from few days to a month. Here is a sketch of how it would look.
- I think it's not worth the time to code. This is just another version of casters. I'd rather some curated feed of the !streams command that goes directly to a tab if anything.
Ladder pool. Current pool leaves many people not satisfied, any pool will leave many people unsatisfied... or will it? I have already written a nice (salty) post describing the perfect map pool designed to satisfy absolute most people viewtopic.php?f=2&t=15110&start=10#p153945 and I would really like to hear the inherent flaws it has or otherwise I'm puzzled as to why there is no movement, being it even the slowest and slightest of them, done towards this map pool. Even if the chance of someone volunteering to work on it is small, if they have no idea the issue exists no progress can be made. I would suggest bringing this up in the next dev call.
- Ladder already has been changed, likely won't be made any better until we get some work done on it alongside matchmaker implementation.
Ladder rewards. This was done with the division system, while it wasn't very relevant for top players it certainly had a positive effect on ladder in general. Checking the statistical data each 3 month "season" and giving out some avatars based on activity is a good start.
- Already exists in a minor fashion for leagues. Divisions are their own project.
Ladder connections. I can't say if it's anything easy to fix or not but it's a problem and I'm going to list it here. It has been with us for a long time now and up to this day I'm seeing messages in aeolus complaining about getting stuck on setting up automatch or connecting.
- ICE
3. Maps. This is in regard to FAF map popularity spread and ensuing consequences of it.
- Morax and his team.
4. Balance.
- Dude writing this is a key pillar in the balance team.
5. Rating problems.
- Only solved through team matchmaker.