Important topic for FAF brought up, good job Petric, maybe we will get something else out of this this time besides walls of texts?
I had some thoughts popping up while reading the message, many of which others already processed a bit, I'll just write a few points.
Player/user lifecycle, survey(s) and metricsI approximated around 30 new accounts per each 8 hours, since moderators got the mod tools. With this in mind, seeing only ~1000-1050 users at peak times for a long time now feels very wrong. This got me concerned, FAF should see a stable playerbase growth with these registration numbers. Several of the culprits have already been identified in this and many other threads, but there are so many problems with varying solutions to them, some are hard and others easier to do. So what should be prioritized, maximize the effect of performed work?
- Simple analysis of the player lifecycle on FAF (eg. think pirate metrics, google it)
A lifecycle analysis would not require too much effort, but would show where we lose players, what are the worst pitfalls in FAF.
What are the areas where improvements would have the largest benefits?A database dump with registration date, games played (with dates) and logins (not sure if these are saved?) would already provide the means to see how many new players stick around, how many games do they play, which are the ones leaving, do many newly registered not even play a single game etc. The players could be categorized accordingly and a handful of each from these categories could be attempted to be contacted and simply ask their feedback and point of view. Which in turn bring us into "passively" gathering feedback.
I already asked for this kind of db dump but no response.- Feedback box on homepage? Option to give feedback after 5, 10, x amount of games? Surveys?
Almost shameful how badly we really know the "mainstream new player" on FAF, beside the occasional player who bothers ranting something in #aeolus or even creates a forum account. I know its hard to get information but if a very simple method of giving feedback is presented, I'm fairly certain we would get at least some useful information. This goes for the stats and their analysis too.
BalanceMost of these have already been brought up earlier.
- Too fast paced meta/balance changes, not addressing the real problems
Many recent changes:
- Shrink the skill spectrum
- Rob Supcom: FA of its dynamic, lush and intriguingly and positively complex gameplay, meanwhile increasing unwanted complexicity and obfuscating the game
- Lessen available gameplay options
- Make gameplay more static and dull
- Mis-match between other units and newly changed units (think intie vs. t1 bomber)
Just going to blurt out some of the changes, combine with what you feel appropriate above: HP changes (structures and ACU), bomber behavior, RAS, vet, unit group formation (air),
Besides, with all the changes going on, we don't even have an up-to-date functional unit database so people can keep track of changes and compare units
I acknowledge my POV on balance is a tad "colored", but in general I feel the elements that drew me, and others, closer to Supcom FA, are being made less attractive and restricted.
RatingPretty much what was said earlier. I'd rather play with players with a higher skill level, it is just very hard nowadays to even get a decent game up without waiting for several hours. Even then most of these "high-level" games today have such varying skill levels that the game result is quite a coin toss - team game problems. I'm not sure if any sort of rating changes would fix this or be worth the time investment, I'd rather see more competetive gameplay instead via other means that would even things out again.
Would also be happy to throw away ~500 rating points Map poolI don't play ladder games, but to me a "zep-pool" where players can choose from e.g. (a pre-determined pool of X amount of maps/X most played maps their favourite X) amount of maps would be optimal for most?
*Cough*, our PC was elected to keep track/organize/find out/coordinate/deal with like 90% of this thread content...