Discussing moderator decisions in public posts is discouraged. You are free to bring up any actions taken by moderators against you or others in private messages to any moderator or all the moderators at once through the IRC Moderator usergroup here on the forums. If the past is any indication discussing these matters in public will almost always lead to trolling.
This post is meant to be centered on moderation philosophy. While I may use examples in order to illustrate the points of the post, they are not the point of discussion within the post.
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I'm a guy that's been around for a little bit on FAF. I've had my fair share of bans and I've also seen my fair share. There were some bans that were totally justified, such as when I accidentally posted a NSFW album in aeolus instead of a lenny face. There were some that were certainly in a gray area, such as the client ban that utilized aeolus rules on a rule-breaking activity taking place in a non-aeolus channel. But recently there has been some moderation activity that has completely gone beyond the point of moderation and has taken a far more malicious purpose.
But what is the point of moderation? Well every community rule is different, but judging from the Lobby Rules set up for the FAF Client, the FAF Community has a moderation philosophy that fits under three general tenets:
1) Provide an outlet to resolve conflicts that relate to the game/flaming between individuals.
2) Create an environment that makes as many people comfortable without unnecessarily infringing on the speech of others.
3) Create clarity within the client in order to facilitate a more amiable experience or at least to prevent malicious behavior.
I think that's a fair representation of the tenets of moderation for FAF. So let's move on to what is creating tension between some people and some moderators.
A large factor of the problem, from what I have experienced, is the mistake of conflating the first tenet with the second. A moderator in a game community has the difficult objective of acting as both an impartial third party while also proactively creating a respectable environment. Those two roles can quickly make a moderator do one of the greatest sins possible for a moderator:
Being offended for others and using that as the emotional provocation necessary for a ban utilizing the first tenet.
This is something that comes into play on FAF when a moderator sees something disagreeable and determines that to be offensive. The common one that seems to happen on FAF is the usage of certain offensive terms as a term of endearment between individuals. I'm mainly referring to the usual warning/kick that comes from individuals using terms like "cunt" or "faggot" or "cuck" in aeolus. Now, this action, while disagreeable to some, is acceptable moderation under our derived tenets. It fits under the second tenet of creating a "comfortable" environment and the definition of "comfortable" is ultimately left up to a body that is not up for discussion at the moment. While some might disagree with the concept of what is a "comfortable environment" that falls under a different discussion.
So what is my problem with FAF moderators taking offense if this falls under the second tenet?
Well, FAF is an interesting position where aeolus is treated differently than the game because of the fact that the game is an experience between a small group of individuals while aeolus is a leviathan where 1000s of individuals are involved. Clearly, using a real world example, a game is like the home of an individual while aeolus is more like the marketplace. Both operate under different sets of rules while still being under a similar code.
My problem is when moderators take offense to something disagreeable not in aeolus but rather to something within a game.
Yesterday there was an unranked game hosted in which 10 people played. Of these 10 people, there were at least 7 that were messing around and having fun with one another rather than seriously playing. As one might expect in an unranked game. Now part of the problem of using real world examples is that gathering all the proper information can be difficult so instead I will need to make some assumptions here. If they are wrong I'd be happy to be corrected.
The game reached a point where a player kept the game from proceeding by constantly dropping/reconnecting every 40 seconds or so. While not really a big deal at first, several people started getting pissed off when it devolved to spending 10 minutes progressing 10 seconds in the game. We proceeded to ask Tex to ban the player, at which point he says he notified Voodoo about it while also notifying Voodoo about Farm.
The crashing the game ban issue comes under the first and second tenet, so it was fair game. My issue is about the rest of the bans that resulted from this game and how they break the tenets. Let's look at Dro's ban first since it's a simpler case.
Dro was banned by Voodoo due to the fact he was reclaiming an ally's base. This seemed like bannable behavior out of context, but understanding context is central to moderation behavior as it's essential to the first tenet. Particularly since, as a disinterested third party, a moderator must completely understand the situation in order for a fair ruling rather than simply uploading the ideal of a "comfortable environment."
So why is reclaiming your ally's base bad?
1) Ruins the victim experience -> "You will in addition not ruin the game intentionally by any means."
2) Causes a purposeful loss -> "You will not lose on purpose to lower your rating, your rating will be reset in addition to any other sanctions that may apply."
Why does this not apply?
The game in question was an unranked game where people were just having fun. This clearly eliminates the concern of it being an attempt to lower rating. However, Dro's actions also didn't really "ruin" the game. In order for a game to be "ruined" there had to be an intention for the game to be taken seriously from the start. Both teams ended up reclaiming one another's bases, built wall monuments, and just ctrl+k'd for no reason. The only way a meaning can be ascribed to this game to be "ruined" is if a moderator presumes all games to have some inherent meaning which is clearly false. Otherwise a moderator could ban people for "ruining" a 1v1 where a player spawned in a paragon and ctrl+k'd it on the other player without one of the players reporting the other. Farm, the victim of Dro's base reclaiming, did not report Dro or ask Dro to be banned. No one asked or even hinted at Dro being banned including Tex.
In order for Voodoo to ban Dro in this situation, he had to completely ignore the critical part of the first tenet which requires a conflict to exist. He created a conflict where one did not exist in order to ban Dro here. This is an extreme abuse of moderation. It also does not fall under the idea of a "comfortable environment" as, since we previously covered, a game is more of a house and nearly everyone in this game, if not everyone, was fine with the actions Dro was taking.
So what about Farm?
Farm's ban is very interesting. Tex, in game, tells Farm to stop bombing his engies. At first, Farm does not. After the second warning however, Farm proceeded to stop bombing Tex's engies. When Tex informed us in game that he filed reports with Voodoo, he told us that he filed one with Farm as well. One would infer from this information that the report was based on trolling/ruining the game, similar to Dro's report. Yet that wasn't the case.
Instead Voodoo banned Farm for something completely different. Farm was given a client ban due to:
Nowhere in this game did Tex mention he was upset at Farm for his language. Nowhere in this game was Farm told to stop by anyone. Again, this is an example of Voodoo confusing the objective of creating a "comfortable environment" with the first tenet. The rules focused on creating a comfortable environment revolve around aeolus. If this was a client ban due to Farm saying cunt and other words in aeolus, I would understand. However, this is based on an in game situation where the environment is determined by the individuals willingly participating in that environment. Since no one expressed a distaste for this (including even Tex who filled out this report), Voodoo determined it was acceptable to create a conflict by taking offense indirectly. He is breaching his role as a third-party observer in order to become both the complaint issuer as well as the judge. That creates an extreme conflict of interest which ultimately leads to these moderation situations.
I'm actually very worried at how much effort moderators are willing to put into moderating. Here is part of my PMs to Voodoo about this situation:
Voodoo put these client bans into action about 30 minutes after this report was given to him. I think everyone in the game was still online. I know for a fact Dro and Farm definitely were. They received zero inquiries from Voodoo about this situation. They were banned without any consideration being given for the context of the situation.
I feel a lot of this could be solved by increased transparency by the moderation team. I'm very pissed off that I need to track down who banned me/others, find when they are online, hope they are not afk, hope they will take the time to talk to me, and then hope they will provide me with the information I ask. Why isn't there a forum section devoted to ban appeals or discussions on bans? Hell, there could even be a discussion on rules. I hope this creates at least some sort of discussion.