jackherer wrote:First of all you have any idea of how many people give up working with you guys? How many good will you discourage?
I have a pretty good idea, yes. Not many.
jackherer wrote:How much you guys miss a leader and a big picture vision?
Since ZeP left there is no real leader anymore, it's more of a democracy now. That's partly a good, partly a bad thing. Good because the opinion of multiple people are considered, bad because this slows down progress.
jackherer wrote:How it just looks like some kids coding their own little project and not giving a shit about what is really needed and about the players.
I know you know our Feedback Forum. Let's have a look at the top 10 most voted issues.
- Fix connectivity issues - we've been working on ICE which brings the de-facto standard solution to this problem to FAF. In contrast, Dstojkov's VPN solution is NOT a step ahead solving this issue, even if he thinks so (just ask yourself why that's not the standard solution within the game industry. The reasons are there.)
- Galactic War - we're actively working on it
- Team Matchmaker - not yet being worked on, but work will start soon
- Fix desync/corrupted/not-uploaded replays - That's quite a beast. Someone started working on it, but this person then disappeared.
- Improved replay vault - That's actively being worked on, but it requires changes to the Database, API and finally the client. Have a look at my client and you'll see that it's been improved a lot already.
- Naval Anti-Nule - Very controversial, not sure if it will ever be implemented
- Add a way to poke AFK players from within the lobby - Requires game, server and client changes, no work done so far. We added the "Game Full" notification, however (released in my client, in progress in the classic client)
- Council of Setons - AFAIK, that's done and needs to be closed
- Replay reviews - Implemented and available in my client
- Change global rating - Has been discussed multiple times, no consent yet.
So tell me again, how are we "not giving a shit about what's really needed and about the players"?
jackherer wrote:Why would anyone want to waste their time and code on a dying project...
What indicates that FAF is dying? If I look at the number of players online I see that we repeatedly hit the 1k mark. I remember seeing the same thing last year, and the year before. To me, that's consistent, not dying.
jackherer wrote:... that have more regress than improve since Sheoo's coup d’état (2 or 3 years ago if my memory is good...) And who end up with visionik spending his money to allow everyone to keep playing on Zep work.
If I look at the game's issue tracker, I see about 125 closed issue in 2017 alone.
If I look at what mess the database used to be when we took FAF over from ZeP, I see that today we have a database that has almost all inconsistencies eliminated (like, there are no entries anymore of players who played a game that doesn't exist), is in a much better structure and allows for much faster queries than before. All of which is needed to fix problems and add features (replay vault, anyone?)
If I look at the mess that the server was, making it very difficult to make changes without breaking something, it's in a much better condition today.
If I look at how much a stable FAF costs then and now, the price went down a lot
If I look at how clean and easy it has become to add features to FAF, I see that it has been improved a lot
jackherer wrote:The only improvement i can see is coop by Speed and server stability. All the rest was working same or better on Zep time.
If ZeP was a chef and had a restaurant, he was going nuts in his kitchen to provide food for everyone. He created his first menu, then a second, third, fourth, fifth. People got their food and variety, they were happy. Sometimes the meals took long or were missing one or the other ingredient, but it's ok, people were tolerant because the menus were for free.
Then ZeP left and we took over. What we found was a kitchen that was covered in dirt, cockroaches everywhere, most of the devices were broken and glued together somehow so that at least they could be used to create exactly those 5 meals on the menu, but nothing more.
People then started to demand more meals. Oh, and make the existing ones come faster, and complete, and delicious. We saw no way of being able to do that in the state of that kitchen, so we started working hard, cleaned out all the dirt, replacing devices, killing cockroaches - and keep cooking at the same time to keep the customers happy. Also, we started listening to what menus the customers would like instead of just dictating the ones we thought were good.
Meanwhile, the customers started complaining. "Why are there still only 5 menus? Why is the quality of the meals still so bad? What the F are you doing in there? The old chef created 5 menus out of nothing, in no time! You only created 1 ever since!"
So yes, you're right. You don't see much improvement. But I hope that by now you understand why and that you believe me when I say; we are close to the point where the improvements are coming in at a faster rate. Just wait for the Beta of my client to be released
jackherer wrote:So tell me concretely what have you guys build that was really usefull to the player? What real decisions have been taken to make faf expend and not regress?
So far, very little. But I hope you prefer to eat in restaurants where there is no hair in your soup, no moldy ingredients, no cockroaches. Because we made the decision to first clean up the kitchen instead of trying to expand our business with the kitchen we took over.
jackherer wrote:if we had to wait for a rebuild from scratch like it was about to happen without Visionik help, we will probably all be playing on dstojkov lobby
You mean the lobby which took 4 years of development to get its first multiplayer game up and running? That still has no 1v1 ladder to this date? The one, that is not even close yet to the state where FAF had been 2 years ago?
Not to boast, but as a comparison, here's what I did (with some contributions of others) for FAF within the 2.5 years since I joined:
- Built a client from scratch that is more modern and has way more features than the classic one
- Re-implemented map and mod upload
- Fixed bugs in the game
- Fixed bugs in the existing server
- Added quite some features to the shaky API we had
- Re-Implemented the API from scratch so we now have a clean and stable API with many more features
- Re-implemented the complete FAF Server from scratch which is faster, more stable, more structured, has more features and fewer bugs than the current server
- Cleaned up a LOT in the existing database
- Added achievements to FAF
- Moved and cleaned up the server where all FAF 20+ services are running on
This alone is a complete FAF minus replay server, website, game development. That's more than Dstojkov has achieved in 4 years. So no, even if there was no FAF, we would not be playing on Dstojkov's lobby because it's progressing way to slow. I hope you see why I think his efforts are wasted.
jackherer wrote:His persistence and good will to make an alternative deserve at least respect, specialy from someone in charge ...
Well, I did start my post with "Respect for your never-ending efforts", didn't I?
jackherer wrote:To finish, you say to him that he is welcome to work with you to join the "team" but that posting his work here is pitiful...
He's doing an ego-thing, not working in any team. As far as I am concerned, he also has 0 contributors.
jackherer wrote:Like always faf "leaders" knows how to speak to people and discourage them spending time for faf ...
That's the point, he's NOT spending time for FAF. He's doing his own thing, completely isolated from FAF. All he does is using FAF to advertise it.