sorry if this has been talked about already
but here is the thing
as it stands with mexxes requiring power to produce mass it often happens too quickly that when your opponent takes out your power you not only lose the production capacity on your factories and engineers but your prime resource generators are also affected which imo is a bit too devastating a punishment for losing power and makes recovering from attacks that much more difficult ... especialy during a transition to t2 mexxes or building t2 or t3 power and if the opponent is on a same level in production progession
the difference in loss of massproduction per sec on the loss of power can often be to severe in the longrun and you already lose the power to reliably reclaim even that imo makes recovering from a attack very difficult as well .. power is already neccesary on massfabricators and people barely even use these and intead go for resource-subcommanders instead when in late game which iirc produce mass AND power which is actualy insane .. i mean think about it yes you spend resources for the upgrade but this is a unit that produces resources (mass and power) AND still is cappable to defend itself even if not in its combatloadout .. something mexxes and massfabricators (especialy t3 massfabs being supervolatile) can´t do
so yea personaly i would see mexxes requiring no power whatsoever so a powerloss is not as punishing on your primemassproductionbuildings and take away the supcommanders ability to generate resources at all and be instead a dedicated builder or combatant that is reliant on your base´s eco instead of its own
also give people a reason to go for massfarms which bring in a bit more of risk/rewardplay into the game ..
the commander having a resourcesupgrade i don´t have anything against considering if you destroy him you lose anyway ... soo yea ..
thoughts?