Hey,
I'm pretty curious to know why the veterancy system was changed so drastically? I know there was some issues with "simple" units being counted as "big, powerful" units (I've heard the t3 spy plane = battleship argument). But wouldn't just adding a rule or adding another couple of levels to the amount of points given based on tech-level or the strength of the unit be a better balance choice?
This new system makes it incredibly hard to know how much I need to kill before (for example) my ACU has enough meat on its bone to attack. It becomes more of a guessing game. Because I don't think it should be necessary to have to memorize the algorithms of veterancy, know the mass-count of every unit of every faction, apply those numbers in a couple of equation and then decide if one can attack and escape with a reasonable HP and regen...
Don't get me wrong, I like the IDEA of the more mass you kill, the better. but I really don't believe it to be a user-friendly approach - it really hurts mid-ranked players like myself. I know I'm not fast enough to make these complex estimations, especially not while there's really intense fighting going on around my commander. Before i could just look down and see "Ok, 4 kills. I need 4 kills to get away from this. Let's find a good overcharge"... Now it's more like "Ok, 500. I need to kill 500 mass. Let's see; 150 there + 155 here, +200 there, no wait that's only 100. woops. ded."
Lastly, hasn't anyone seen that ACU blast seems to give vet to the guy who killed the other? Before, the risk of killing someone else is 1. You lose alot of units in blast zone. 2. If you don't have a good buffer of HP, you're really exposed to an airsnipe (giving the other team a last chance to balance things out again).
Now its more like "I might get down to 200HP but the 6k HP boost from him blowing up his own units will let me survive."