Hey, just a quick question on if there are FAF rules against making wall sections in a specific way in order to purposely make the path finding of units as hard as possible by deliberately exploiting the path finding algorithm. been experimenting with doing this on sandbox games and wanted to know if there would be issues if I used it in actual games.
also as a note, if making path finding as hard as possible is against rules, what if I use it to funnel units instead but don't cause it to have difficulty. again want to stress that what Im asking above will not purposely lag the game, but will make it so units take a lot longer to get though an area without reclaiming.