Hey I've made this map a while ago. It's called Madness -5-.
- Screenshots of the map
- Madness -5-.jpg (978.47 KiB) Viewed 15430 times
I'll add some more explanation here later.
Edit:
Ah nice, it got advertised already. Thanks!
Let me give you the idea behind the map.
The map is designed to give you a lot of options. On almost every position you have to make choices. This should make every game unpredictable and improve the replay value. Teamwork is vital on this map. Let's take a look at the different positions from left to right.
Naval pos 1:
This is the most traditional spot, find a balance between defending your vulnerable co-navy player and attacking the enemy or civilians.
Naval pos 2:
This is the least traditional spot. You'll spawn in the water. Where do you send your acu? Do you focus on navy or land? Where do you even start with?
Air pos:
There is no land route to this position so you'll have all the time to focus on air. And you'll need it, because there are a lot of acu's to protect.. or snipe. You'll have to reach your outside mexes with a transport. You can land close to your opponent's base and make an annoying tml aa firebase. Final tip, give some engies to teammates, so they can build their energy inside your fortress.
Land pos 1 en 2:
This side of the map is very open, and your mexes are scattered. You'll have to fight for map control, but you can't be everywhere at the same time. So choose where to send your army and acu. Fight for the mountain, or the mexes next to the mountain, raid your enemy mexes, or take out the civillians pd's and get a nice mass boost.
Finaly, the map starts with a battle between the top team and bottom team, but after one side is won by one team, and the other side by the other team, it becomes a battle between left and right with the air players sitting in the middle.