Please ban building to hinder commanders movement.

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Please ban building to hinder commanders movement.

Postby EloTime » 07 May 2017, 13:22

Well title says all, here is a recent vid from Heavens youtube where it shows all the madness. Does anyone enjoy games like this???
https://www.youtube.com/watch?v=XUtuF_sQG6Y&t=47m00s

This schould be banned because:
- It is not how the games is supposed to be played
- It is cheesy as hell
- It completly fucks up gameplay from time to time
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Re: Please ban building to hinder commanders movement.

Postby biass » 07 May 2017, 13:49

i agree that what heaven does in that video is on another plane of disgusting tryharding

but for yourcase? you don't have one yet, you need to explain you points a lot better to make ea change, a little bit of blocking is okay, and you sound a little mad about maybe you lost a kill or something?

people block with units too, what do you think of that?


i changed my mind to agree with you after watching the clip, but you should present your case a lil better, etc etc
Last edited by biass on 10 May 2017, 12:22, edited 1 time in total.
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Re: Please ban building to hinder commanders movement.

Postby Lieutenant Lich » 07 May 2017, 15:38

Don't be pissed if you lost a kill, you should've had a force big enough to kill the ACU anyway. And besides, you could do the same or cause the ACU to trip on your units.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Please ban building to hinder commanders movement.

Postby Endranii » 07 May 2017, 19:20

Exactly you can just as easily block the movement of enemy commander and then walk away from his range so what's the problem? And it's not like it's a real exploit? I mean you can just as well say that some ppl should be baned for building tightly fitted bases making the path finding horrible for your units trying to run through it.
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Re: Please ban building to hinder commanders movement.

Postby PhilipJFry » 07 May 2017, 19:24

Blocking movement is not considered an exploit and will not be removed.
If you overextend and die it's your fault.
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Re: Please ban building to hinder commanders movement.

Postby Evan_ » 09 May 2017, 05:55

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Re: Please ban building to hinder commanders movement.

Postby EloTime » 10 May 2017, 12:13

First of all i am quite low rating, so my opponents usally don't even know these techniques. The last time someone did this to me is long ago, so i am not writing this in anger.

- When building under a transport, you can potentially kill units, but in most cases you just prevent dropping for a looong time. This is some kind of movement hindering which is already banned
- When blocking with units you are usally surrounded by enemies that can kill you anyway. But as seen in the video blocking with buildings can happen in a Situation that looks totally even in first place (no units on either side), but ends up beeing deadly because of it. Lets say you attack enemies closest expansion with units and commander. Enemys commanderer reacts by redirecting really points towards you and blocking you with buildings. Allthough you had more units to begin with, you will end up losing because of enemies closer unit production. And you won't be able to retreat either. The consequences seems to be you cannot attack with commander in enemy territory because you never know if you can retreat.
- Units in general are there to attack and eventually kill a commander. So i feel there is a diffrence in using them to block (which can often be countered by overcharge) and using random buildings
- Last point is an intuitive one. When your opponent starts to block you like this, you are forced to spend all your apm on just reclaiming/destroying buildings and trying to escape. You end up playing this little minigame instead of FAF. To me this is a horrible gameplay experience in both playing and watching and as such should be abandoned.

Very lastly i will quote a comment to the youtube video, from somebody else
"i think the fact you had to justify your case about "its not banned xdddd" makes it feel to me like there should be an edit to the exploit list real soon.."
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Re: Please ban building to hinder commanders movement.

Postby biass » 10 May 2017, 12:15

im famous

Image

ontopic edit: actually go watch the video, its cut to the relevant timestamp in op post, try not to vomit challenge
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Re: Please ban building to hinder commanders movement.

Postby bosco » 10 May 2017, 12:46

Hey

I think that this should be banned as well

I think the main argument being put forward is that you can block with units so why not block with buildings, and my thoughts on this is, well what is the main reason reason for building a tank or PD

Tanks are designed to be used to attack the enemy,if you surround the enemy ACU with 50 tanks and he cannot escape ........great, that is the purpose of building tanks.
PDs on the other hand, are intended to be turrets to shoot at the enemy, but that is not what they're being used for, they are purposely being built to take advantage of the fact the enemy ACU cannot walk over them while it's being built.

If we look at the building to block drops exploit and ask why is this banned and apply the same arguments here for it, you could argue well if you overextend with ACU in transport and it gets shot down that's your own fault, if the enemy blocks the drop you can easy tell it to drop somewhere else, you should have a large amount of gunships to shoot down AA,

So why is it banned? because you not building a factory for it's designed purpose, building units, and are using it to take advantage of the fact the transport cannot drop units.
Same reason blocking nuke with planes is banned, they're not being used for their intended purpose
Last edited by bosco on 10 May 2017, 12:48, edited 1 time in total.
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Re: Please ban building to hinder commanders movement.

Postby speed2 » 10 May 2017, 12:48

Com blocking was always allowed and will stay that way. Lets not get too crazy just cause some ultra tryhard :D

It cant be really compared to building factories under transports as that is for some reason killing the dropped units. If that just made the transport to drop elsewhere it would be allowed.
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