Nukes adjency is broken

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Nukes adjency is broken

Postby Masyaka » 19 Mar 2017, 10:59

I dont know what the f is going on with nukes and smd. They have broken adjency.

If you build nuke after adjency buildings you get the adjency, even if they are disabled, but it goes off when a missle is built
If you build nuke before adjency buildings you dont get the adjency ever.

same happends to smd.

Fix it pls.
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Re: Nukes adjency is broken

Postby Iszh » 19 Mar 2017, 11:16

Thats not a bug. All factories have this. The adjacency starts only when a new unit is beeing built with adjacency buildings next to it. If you add the building while something is beeing built it is not changing until next one will be started (like nuke rockets for example).
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Re: Nukes adjency is broken

Postby Masyaka » 19 Mar 2017, 11:54

Iszh wrote:Thats not a bug. All factories have this. The adjacency starts only when a new unit is beeing built with adjacency buildings next to it. If you add the building while something is beeing built it is not changing until next one will be started (like nuke rockets for example).



And this cant be changed?
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Re: Nukes adjency is broken

Postby speed2 » 19 Mar 2017, 11:59

Nope, it's engine side
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Re: Nukes adjency is broken

Postby Exotic_Retard » 19 Mar 2017, 16:58

actually....

factories work properly. this is related to the fact that silos arent a fully resolved building project like units are. the missile isnt in a build queue and its created via an ecomony event rather than a unit and producer. IN THEORY we could do some black magic and override the silo building code to build a dummy unit then have the silo asist that megalith style, which would allow correct adjacency like in factories.

maybe some future project to fix in eq? i dunno xD i might give it a try when im motivated or something.
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Re: Nukes adjency is broken

Postby Masyaka » 21 Mar 2017, 14:06

If so, let somebody create an UI mod that will allow adjency bonus using disabling/enabling the massfabs near factories and SMD/nukes :twisted:
Why nobody has invented that mod yet? It is epic to make strats, percis n other expensive OP stuff more cheap and spamable?


^That may be a reason to fix it some way if possible
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Re: Nukes adjency is broken

Postby ZLO_RD » 21 Mar 2017, 14:21

Masyaka wrote:If so, let somebody create an UI mod that will allow adjency bonus using disabling/enabling the massfabs near factories and SMD/nukes :twisted:
Why nobody has invented that mod yet? It is epic to make strats, percis n other expensive OP stuff more cheap and spamable?


^That may be a reason to fix it some way if possible


afaik this worked that way by default for ages, and only was fixed like a 6 month - 1 year ago.
before fix you could build t3 mass fab for 20% mass bonus adjustency (less for nukes SMD and gateways)
and turn it off so i does not consume power. 5 t3 air facs + 4 fabs spamming strats were pretty epic
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Re: Nukes adjency is broken

Postby Masyaka » 22 Mar 2017, 11:05

ZLO_RD wrote:
Masyaka wrote:If so, let somebody create an UI mod that will allow adjency bonus using disabling/enabling the massfabs near factories and SMD/nukes :twisted:
Why nobody has invented that mod yet? It is epic to make strats, percis n other expensive OP stuff more cheap and spamable?


^That may be a reason to fix it some way if possible


afaik this worked that way by default for ages, and only was fixed like a 6 month - 1 year ago.
before fix you could build t3 mass fab for 20% mass bonus adjustency (less for nukes SMD and gateways)
and turn it off so i does not consume power. 5 t3 air facs + 4 fabs spamming strats were pretty epic


How it was fixed? UI mods no longer can turn on/off massfabs?
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Re: Nukes adjency is broken

Postby ZLO_RD » 22 Mar 2017, 11:19

i mean there was no need to turn on and off mass fabs, they used to just give adjacency while they are off
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Re: Nukes adjency is broken

Postby Iszh » 22 Mar 2017, 12:22

sorry for offtopic.
Last edited by Iszh on 22 Mar 2017, 12:47, edited 1 time in total.
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