Somehow the chrono dampner doesnt stun units when ACU is under water, is this intended, or a bug? It doesnt make sense to me that it shouldnt work the same for on land and under water.
I think robots arnt supposed to work underwater either, too much electricity and stuff. The devs were relying on suspension of disbelief when they allowed them to be amphibious but thought underwater EMP's were pushing it too far.
Uhh, remember aeon tech modifies temporal fields. Chrono weapons are time based weapons. It's not EMP at all. Altering quantum mechanics around targets to freeze them in time is not EMP.
Although it says EMP weapon in game, it's scientifically not, and should work underwater.
But it won´t be that much OP because you can get the upgrade at the T2 stage. And what else can you get at the T2 stage? Sub Hunters, Destoyers, etc. For summary:
Range of Chrono dampner: 35 Range of Sub Hunter: 45 Range of Destoyer Torps: 45 Range of Torp. Laucher: 50/60
So, how OP is it now?
It´s going to be funny to stun Navy, but with a bit of awarnes, you can make it not very usefull
Right now it's not broken as the chrono was not designed to work under water. With the torpedo range it's not going to be that easy to use but since we don't really see to much of chrono action this could be changed.