Zeldafanboy wrote:There are very few balanced, polished mods that don't change the core gameplay like PhantomX does. Nomads is by far the most polished, comprehensive mod, and it's still not even finished with being polished and finalized. Nobody is saying Nomads should be integrated NOW. Just in the future when the mod is finished.
This isn't about giving it a "second life", it's about improving the game. Engymod is an objective improvement to the gameplay that gives more options while removing none of the old ones. 40 engies just creates pathing issues anyways.
This is what I'm talking about when I refer to "nostalgic stubbornness". I'm not saying everything old is bad, but just because it's old that doesn't make it good. Things should be added or not added to the game based on whether they fundamentally change the game, and whether they improve the gameplay. (By improve, I mean create more options and gameplay possibilities)
What exactly is so wrong with it being a mod as its current state? Gameplay is not diminished in ANY way and it will gain absolutely nothing by being integrated into the game. You can say the mod could be then disabled in game, I ask why bother at all when it can be enabled right now just as easily?
Also you and I have very different definition of 'improvement', IMO a better term would be 'complete overhaul'. Introducing such large game changing modifications is not a step forward, it's a step sideways therefore I refuse to call it an improvement.