Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
FtXCommando wrote:
need to give him some time to blossom into an aids flower
Ithilis_Quo wrote:sasin wrote:Any word on when this is coming? Nomads is in the wwpc now, but I was waiting to get used to them for you to release this update .
It is alredy out . Like 95% is done, so feel free to deliver compliments and complains to curent version. That will make nomads better
MurlocInvasion wrote:Still doesn't work for me. Whenever I host Nomads game, I get a message saying "Connecting" with a button "Abort Connect". This message remains no matter how long I wait and clicking "Abort Connect" takes me out of the lobby.
Not sure if it's relevant but I have both FaF and SupCom FA on my D:\ drive not on C:\.
since I read that a few times, maybe you can make a topic in the nomads forum about which part of nomads is unpolished in your opinion and prevents them from being implemented. I will then see what can be done about that.PhilipJFry wrote:they're not polished enough
very easy and very possible to implement. A similar thing exists in phantom-X and would be added when nomads are integrated in the main game as well (at least at the beginning). Maybe even a further advanced functionality where you can select which subset of factions you want to play.PhilipJFry wrote:i wanna play random faction but don't wanna play nomads
easy solution: play them more or play vs them more. Thats nothing that can be fixed on the mod side of things.PhilipJFry wrote:i don't wanna play vs a faction i don't know in an unfinished state
It got more complicated when seraphim were added, FA even added units for other factions... thats absolutely no argument why they shouldnt be integrated.Morax wrote:Not to mention the game is undergoing balance changes for the base 4 factions. Adding a fifth would severely complicate things...
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