A number of stat changes is more obvious then adding a (overpowered) new faction? with its own powers, strengths and weaknesses?
Any chance you had of having a valid argument was void as soon as you said that "you consider all factions the same" but man this...
Maybe nomads lobbies don't fill for a reason? In its current state you wouldn't play a nomads lobby to play anything other then nomads because playing anything else would put you at a 'disadvantage'
i played 1 game of new nomads with a few BAW members, and then we got bored and decided no thanks
@cookie an "official" expansion from the original game creators (with the same content quality as the base game) holds far more weight on the playerbase then a noncanon, unofficial, mod of a new faction, with lower quality overall
to try and lump seraphim and nomads in the same boat is an excuse, and doesn't form enough justification to convince anyone.
Zeldafanboy wrote:Besides, the MML being able to fire from underwater is situational, nor is many amphibious units overpowered in any way. A transport trying to drop an ML is actually LESS likely to succeed than a CZAR because the Comet has less health. The T3 arty needs to be nerfed, I agree, and perhaps the ACU upgrades can be adjusted. But, I never said Nomads should be integrated in its current state. I agree that it needs to be high quality and balanced before integration is considered.
Are you okay? you haven't thought about some of these strategies enough, for eg you really think someone would drop a ml ontop of an acu like a czar? no dude
Zeldafanboy wrote:PhantomX is a minigame that changes the core gameplay and requires special maps.
This is false, phantom can be played on any map