For starters, everyone who doesn't need the debug keybind, might want to delete their debug keymap. It is not necessary but they might interfere with some custom keybinds. Here's how:
Spoiler: show
This is done by editing the 'Game.prefs' file, that can be found in your '\Users\{Your username here}\AppData\Local\Gas Powered Games\Supreme Commander Forged Alliance\' folder. Look for 'UserDebugKeymap' and delete all the key entries in it, leaving only those you think you need. Normally, the end result will look like this:
- Code: Select all
UserDebugKeyMap = {
['Alt-F2'] = 'debug_create_unit'
},
Here's what I run, Nordic layout(105-QWERTY, can use with german etc.)
Spoiler: show
- Code: Select all
UserKeyMap = {
Tab = 'pause_unit',
['Ctrl-Shift-4'] = 'Go to camera position 4',
['Ctrl-Alt-E'] = 'all_engineer',
['Ctrl-Shift-D'] = 'select_all_land_factories',
['Ctrl-Alt-D'] = 'select_land',
End = 'split_screen_disable',
['Ctrl-Alt-5'] = 'set_group0',
['Alt-UpArrow'] = 'switch_layout_up',
['Ctrl-2'] = 'set_group2',
F2 = 'ping_move',
['Ctrl-Alt-X'] = 'select_all',
['Shift-Alt-D'] = 'shift_ferry',
['Ctrl-Alt-4'] = 'set_group9',
['Ctrl-Alt-Shift-3'] = 'Set camera position 3',
['Shift-1'] = 'fac_group1',
PageUp = 'chat_page_up',
['Shift-3'] = 'fac_group3',
['Ctrl-N'] = 'rename',
['Shift-Z'] = 'shift_spreadattack',
['Shift-Delete'] = 'suicide',
['Ctrl-5'] = 'set_group5',
['Ctrl-Alt-A'] = 'select_air_no_transport',
['Alt-Shift-2'] = 'fac_group7',
['Ctrl-Z'] = 'select_all_units_of_same_type',
['Shift-5'] = 'fac_group5',
Backslash = 'Toggle Unit Lock',
['Ctrl-Shift-Z'] = 'Shift Spread Move',
['Alt-LeftArrow'] = 'switch_skin_down',
['Shift-4'] = 'fac_group4',
['Alt-4'] = 'group9',
['Shift-PageUp'] = 'chat_line_up',
['Ctrl-W'] = 'select_commander',
['Shift-W'] = 'shift_overcharge',
['1'] = 'group1',
['3'] = 'group3',
['2'] = 'group2',
['5'] = 'group5',
F4 = 'ping_marker',
['Ctrl-H'] = 'select_air_transport',
Pause = 'pause',
A = 'attack',
C = 'mobilearty',
B = 'tmd',
['Ctrl-3'] = 'set_group3',
D = 'transport',
G = 'pgen',
F = 'engystation',
['Shift-PageDown'] = 'chat_line_down',
Home = 'split_screen_enable',
['Alt-2'] = 'group7',
L = 'zoom_pop',
['Alt-Q'] = 'patrol',
['Alt-F'] = 'aa',
S = 'soft_stop',
R = 'builders',
['Alt-F2'] = 'debug_create_unit',
['Ctrl-4'] = 'set_group4',
W = 'overcharge',
V = 'templates',
Y = 'sensors',
X = 'guard',
Z = 'toggle_repeat_build',
['Ctrl-Y'] = 'nearest_idle_airscout',
['Ctrl-Shift-2'] = 'Go to camera position 2',
['Ctrl-B'] = 'select_torp',
['Shift-X'] = 'shift_guard',
['Shift-Alt-A'] = 'shift_launch_tactical',
['Ctrl-Alt-Shift-4'] = 'Set camera position 4',
['Ctrl-Alt-3'] = 'set_group8',
['Ctrl-D'] = 'select_all_land_onscreen',
['Ctrl-Alt-1'] = 'set_group6',
['Alt-T'] = 'arties',
['Ctrl-Q'] = 'select_anti_air_fighters',
['Ctrl-G'] = 'select_bomber_notorp',
['Alt-E'] = 'capture',
F12 = 'show_network_stats',
F11 = 'toggle_disconnect_screen',
['Ctrl-X'] = 'select_all_onscreen',
['Ctrl-Shift-S'] = 'select_all_naval_factories',
['Shift-Alt-E'] = 'shift_capture',
['Alt-G'] = 'tml',
['Alt-Shift-1'] = 'fac_group6',
F10 = 'toggle_main_menu',
['Shift-Alt-X'] = 'shift_repair',
F1 = 'ping_alert',
NumStar = 'reset_game_speed',
Slash = 'nuke',
['Ctrl-Shift-1'] = 'Go to camera position 1',
['Ctrl-Shift-3'] = 'Go to camera position 3',
H = 'shields',
['Alt-A'] = 'launch_tactical',
T = 'mass',
F9 = 'toggle_key_bindings',
['Ctrl-C'] = 'select_all_subs',
['Ctrl-Alt-Shift-2'] = 'Set camera position 2',
['Shift-Backslash'] = 'mode',
['Ctrl-E'] = 'engineer_onscreen',
['Shift-Alt-S'] = 'shift_dive',
['Alt-J'] = 't2_field_engineer',
['Shift-CapsLock'] = 'idle_engineer_onscreen',
J = 'fieldengy',
['Ctrl-A'] = 'select_all_air_onscreen',
['Shift-D'] = 'shift_transport',
NumPlus = 'increase_game_speed',
['Alt-5'] = 'group0',
['Alt-D'] = 'ferry',
['Shift-S'] = 'shift_stop',
['Ctrl-K'] = 'Kill_Selected_Units',
F3 = 'ping_attack',
['Alt-H'] = 'massfab',
['Ctrl-CapsLock'] = 'cycle_idle_factories',
['Ctrl-Alt-2'] = 'set_group7',
['Ctrl-T'] = 'select_all_land_indirectfire',
['Alt-Z'] = 'teleport',
['Alt-Shift-5'] = 'fac_group0',
['Ctrl-Shift-F'] = 'select_all_factory_onscreen',
['Alt-W'] = 'toggle_all',
NumSlash = 'show_fps',
['Shift-Q'] = 'shift_move',
['Ctrl-R'] = 'select_all_land_directfire',
['Ctrl-Alt-S'] = 'select_naval_nosonar',
['4'] = 'group4',
['Ctrl-F'] = 'select_gunships',
F8 = 'toggle_diplomacy_screen',
['Alt-Shift-4'] = 'fac_group9',
['Alt-X'] = 'repair',
['Alt-B'] = 'mobileshield',
Q = 'move',
['Alt-S'] = 'dive',
['Ctrl-Alt-Shift-5'] = 'Set camera position 5',
['Ctrl-1'] = 'set_group1',
PageDown = 'chat_page_down',
CapsLock = 'add_nearest_idle_engineers_seq',
['Alt-Y'] = 'mml',
['Shift-E'] = 'shift_reclaim',
['Alt-3'] = 'group8',
['Ctrl-Shift-5'] = 'Go to camera position 5',
['Shift-2'] = 'fac_group2',
['Shift-Slash'] = 'shift_nuke',
['Alt-RightArrow'] = 'switch_skin_up',
['Shift-A'] = 'shift_attack',
['Ctrl-Shift-A'] = 'select_all_air_factories',
Space = 'upgrades',
['Alt-R'] = 'defense',
['Ctrl-V'] = 'select_all_battleships',
['Alt-C'] = 'torpedo',
['Shift-Tab'] = 'cycle_unit_types_in_sel',
['Alt-1'] = 'group6',
E = 'reclaim',
['Ctrl-S'] = 'select_naval_nosonar_onscreen',
['Ctrl-Shift-CapsLock'] = 'select_nearest_factory',
['Alt-Shift-3'] = 'fac_group8',
NumMinus = 'decrease_game_speed',
['Alt-Shift-Q'] = 'shift_patrol',
['Alt-V'] = 'xp',
['Ctrl-Alt-Shift-1'] = 'Set camera position 1',
['Alt-DownArrow'] = 'switch_layout_down'
},
The other extra keys are from here:
Better hotkeys mod
I modded the hotbuild chains to have even some semblance of sanity. Ended up with this, I think it turned out pretty well.
The idea here is that it works on associations in the same key, category inside the line and tech level in the same row. This way it is natural to use and easy to remember.
Factions special units includes Shield Disruptor, Mobile Bomb, T3 Mobile Shield and T3 Mobile Missile Launcher. So that and Range bot key are breaking the tech per line but because of how factions the factional units are laid out, it's necessary.
Cruisers and Fighter/Bombers do indeed have two keys assigned to them. Both associations were logical for them.
I also added Salvation to the end of the Experimentals Hotbuild chain.
Torpedo bombers suck, I know.
Feel free to switch the lines and rows around however you like but if you wish to keep the logic of the system, never change single keys independently of their line or row on their own.
There is also no reason why you couldn't run these with modifiers, I myself have R,T,Y lines and ALT+R,T,Y, lines assigned to the grid. I'll update the opening post picture with this when I have time.
Here's the unitkeygroups.lua code to make this happen:
Spoiler: show
- Code: Select all
unitkeygroups = {
["Builders"] = {
"Land_Factory",
"Air_Factory",
"Naval_Factory",
"T1_Engineer",
"url0301", -- sACUs
"ual0301",
"uel0301",
"xsl0301",
},
["Sensors"] = {
"Omni_Sensor",
"Radar_System",
"Sonar_Platform",
"Sonar_System",
"Perimeter_Monitoring_System",
"Quantum_Optics_Facility",
"T1_Land_Scout",
"T1_Combat_Scout",
"T1_Air_Scout",
},
["Shields"] = {
"Heavy_Shield_Generator",
"Shield_Generator",
"Stealth_Field_Generator",
"T2_Mobile_Shield_Generator",
"T2_Mobile_Stealth_Field_System",
"T2_Torpedo_Bomber",
"T2_Counter_Intelligence_Boat",
"T2_Shield_Boat",
},
["TMD"] = {
"Tactical_Missile_Defense",
"Strategic_Missile_Defense",
"T2_Mobile_Bomb",
"T3_Shield_Disruptor",
"T3_Mobile_Shield_Generator",
"T3_Mobile_Missile_Platform",
"T3_Spy_Plane",
"T3_Missile_Ship",
},
["XP"] = {
"Experimental",
"T3_Mobile_Heavy_Artillery",
"T3_Strategic_Bomber",
"T3_Strategic_Missile_Submarine",
},
["Mobilearty"] = {
"T3_Support_Land_Factory",
"T3_Support_Air_Factory",
"T3_Support_Naval_Factory",
"Quantum_Gateway",
"T3_Engineer",
},
["Mass"] = {
"Mass_Extractor",
"T1_Tank",
"T1_Assault_Bot", -- Mantis
"T1_Interceptor",
"T1_Frigate",
},
["MassFab"] = {
"Mass_Fabricator",
"T2_Mobile_Anti_Air_Cannon",
"T2_Mobile_AA_Flak_Artillery",
"T2_Air_Transport",
"T2_Cruiser",
},
["Pgen"] = {
"Power_Generator",
"Hydrocarbon_Power_Plant",
"T2_Heavy_Tank",
"T2_Assault_Bot",
"T2_Combat_Fighter",
"T2_Fighter/Bomber",
"T2_Destroyer",
},
["Templates"] = {
"_templates", -- Special :)
"ual0303", -- Harbinger
"xrl0305", -- Brick
"xel0305", -- Percival
"xsl0303", -- Seraphim Tank
"T3_Air_Superiority_Fighter",
"T3_Battleship",
},
["EngyStation"] = {
"T2_Support_Land_Factory",
"T2_Support_Air_Factory",
"T2_Support_Naval_Factory",
"Engineering_Station",
"T2_Engineer",
},
["MML"] = {
"Energy_Storage",
"T1_Mobile_Anti_Air_Gun",
"T1_Light_Air_Transport",
"T1_Attack_Boat", -- Aeon only
},
["MobileShield"] = {
"Air_Staging",
"T3_Mobile_AA",
"T3_Heavy_Air_Transport",
"T3_Torpedo_Bomber",
"T3_Aircraft_Carrier",
},
["FieldEngy"] = {
"Mass_Storage",
"T2_Gatling_Bot",
"T2_Rocket_Bot",
"T3_Sniper_Bot",
},
["Defense"] = {
"Heavy_Point_Defense",
"Point_Defense",
"Wall_Section",
"T1_Light_Assault_Bot",
"T1_Light_Gunship",
"T1_Attack_Submarine",
},
["AA"] = {
"Anti_Air",
"T2_Hover_Tank",
"T2_Amphibious_Tank",
"T2_Assault_Tank",
"T2_Gunship",
"T2_Submarine_Hunter",
"T2_Torpedo_Boat",
"T2_Submarine_Killer",
},
["Torpedo"] = {
"Torpedo_Ambushing_System",
"Torpedo_Launcher",
"url0303", -- Loyalist
"uel0303", -- Titan
"T3_Heavy_Gunship",
"T3_AA_Gunship",
"T3_Submarine_Hunter",
"T3_Battlecruiser",
},
["Arties"] = {
"Artillery_Installation",
"Heavy_Artillery_Installation",
"T1_Mobile_Light_Artillery",
"T1_Attack_Bomber",
},
["TML"] = {
"Tactical_Missile_Launcher",
"Strategic_Missile_Launcher",
"T2_Mobile_Missile_Launcher",
"T2_Fighter/Bomber",
"T2_Guided_Missile",
"T2_Cruiser",
},
["Upgrades"] = {
"_upgrade",
},
-- Buildings
["Experimental"] = {
-- Aeon
"ual0401", -- Galactic Colossus
"uaa0310", -- Czar
"uas0401", -- Tempest
"xab1401", -- Paragon
"xab2307", -- Salvation
-- Cyb
"url0402", -- Monkeylord
"xrl0403", -- Megalith
"url0401", -- Scathis
"ura0401", -- Soulripper
-- UEF
"uel0401", -- Fatboy
"ues0401", -- Atlantis
"xeb2402", -- Novax
"ueb2401", -- Mavor
-- Sera
"xsl0401", -- Ythotha
"xsa0402", -- Bomber
"xsb2401", -- SML
},
["Land_Factory"] = {
"xsb0101",
"urb0101",
"ueb0101",
"uab0101",
},
["Air_Factory"] = {
"xsb0102",
"urb0102",
"ueb0102",
"uab0102",
},
["Naval_Factory"] = {
"xsb0103",
"urb0103",
"ueb0103",
"uab0103",
},
["T2_Support_Factory"] = {
"T2_Support_Land_Factory",
"T2_Support_Air_Factory",
"T2_Support_Naval_Factory",
},
["T3_Support_Factory"] = {
"T3_Support_Land_Factory",
"T3_Support_Air_Factory",
"T3_Support_Naval_Factory",
},
["T2_Support_Land_Factory"] = {
"zsb9501",
"zrb9501",
"zeb9501",
"zab9501",
},
["T2_Support_Air_Factory"] = {
"zsb9502",
"zrb9502",
"zeb9502",
"zab9502",
},
["T2_Support_Naval_Factory"] = {
"zsb9503",
"zrb9503",
"zeb9503",
"zab9503",
},
["T3_Support_Land_Factory"] = {
"zsb9601",
"zrb9601",
"zeb9601",
"zab9601",
},
["T3_Support_Air_Factory"] = {
"zsb9602",
"zrb9602",
"zeb9602",
"zab9602",
},
["T3_Support_Naval_Factory"] = {
"zsb9603",
"zrb9603",
"zeb9603",
"zab9603",
},
["Quantum_Gateway"] = {
"xsb0304",
"urb0304",
"ueb0304",
"uab0304",
},
["Power_Generator"] = {
"xsb1301",
"xsb1201",
"xsb1101",
"urb1301",
"urb1201",
"urb1101",
"ueb1301",
"ueb1201",
"ueb1101",
"uab1301",
"uab1201",
"uab1101",
},
["Hydrocarbon_Power_Plant"] = {
"xsb1102",
"urb1102",
"ueb1102",
"uab1102",
},
["Mass_Extractor"] = {
"xsb1302",
"xsb1202",
"xsb1103",
"urb1302",
"urb1202",
"urb1103",
"ueb1302",
"ueb1202",
"ueb1103",
"uab1302",
"uab1202",
"uab1103",
},
["Mass_Fabricator"] = {
"xsb1303",
"xsb1104",
"urb1303",
"urb1104",
"ueb1303",
"ueb1104",
"uab1303",
"uab1104",
},
["Energy_Storage"] = {
"xsb1105",
"urb1105",
"ueb1105",
"uab1105",
},
["Mass_Storage"] = {
"xsb1106",
"urb1106",
"ueb1106",
"uab1106",
},
["Point_Defense"] = {
"xsb2301",
"xsb2101",
"urb2301",
"urb2101",
"ueb2301",
"ueb2101",
"uab2301",
"uab2101",
},
["Anti_Air"] = {
"xsb2304",
"xsb2204",
"xsb2104",
"urb2304",
"urb2204",
"urb2104",
"ueb2304",
"ueb2204",
"ueb2104",
"uab2304",
"uab2204",
"uab2104",
},
["Tactical_Missile_Launcher"] = {
"xsb2108",
"urb2108",
"ueb2108",
"uab2108",
},
["Torpedo_Launcher"] = {
"xsb2205",
"xsb2109",
"urb2205",
"urb2109",
"ueb2205",
"ueb2109",
"uab2205",
"uab2109",
},
["Heavy_Artillery_Installation"] = {
"xsb2302",
"urb2302",
"ueb2302",
"uab2302",
},
["Artillery_Installation"] = {
"xsb2303",
"urb2303",
"ueb2303",
"uab2303",
},
["Strategic_Missile_Launcher"] = {
"xsb2305",
"urb2305",
"ueb2305",
"uab2305",
},
["Radar_System"] = {
"xsb3201",
"xsb3101",
"urb3201",
"urb3101",
"ueb3201",
"ueb3101",
"uab3201",
"uab3101",
},
["Sonar_System"] = {
"xsb3202",
"xsb3102",
"urb3202",
"urb3102",
"ueb3202",
"ueb3102",
"uab3202",
"uab3102",
},
["Omni_Sensor"] = {
"xsb3104",
"urb3104",
"ueb3104",
"uab3104",
},
["Tactical_Missile_Defense"] = {
"xsb4201",
"urb4201",
"ueb4201",
"uab4201",
},
["Shield_Generator"] = {
"xsb4202",
"urb4202",
"ueb4202",
"uab4202",
},
["Stealth_Field_Generator"] = {
"xsb4203",
"urb4203",
"ueb4203",
"uab4203",
},
["Heavy_Shield_Generator"] = {
"xsb4301",
"ueb4301",
"uab4301",
},
["Strategic_Missile_Defense"] = {
"xsb4302",
"urb4302",
"ueb4302",
"uab4302",
},
["Wall_Section"] = {
"xsb5101",
"urb5101",
"ueb5101",
"uab5101",
},
["Aeon_Quantum_Gate_Beacon"] = {
"uab5103",
},
["Air_Staging"] = {
"xsb5202",
"urb5202",
"ueb5202",
"uab5202",
},
["Sonar_Platform"] = {
"urs0305",
"ues0305",
"uas0305",
},
["Rapid_Fire_Artillery_Installation"] = {
"xab2307",
},
["Quantum_Optics_Facility"] = {
"xab3301",
},
["Engineering_Station"] = {
"xrb0104",
"xeb0104",
},
["Heavy_Point_Defense"] = {
"xeb2306",
},
["Torpedo_Ambushing_System"] = {
"xrb2308",
},
["Perimeter_Monitoring_System"] = {
"xrb3301",
},
["T2_Guided_Missile"] = {
"daa0206",
},
["T3_Shield_Disruptor"] = {
"dal0310",
},
["T2_Fighter/Bomber"] = {
"dea0202",
"dra0202",
"xsa0202",
},
["T2_Gatling_Bot"] = {
"del0204",
},
["T2_Rocket_Bot"] = {
"drl0204",
},
["T1_Air_Scout"] = {
"uaa0101",
"uea0101",
"ura0101",
"xsa0101",
},
["T1_Interceptor"] = {
"uaa0102",
"uea0102",
"ura0102",
"xsa0102",
},
["T1_Attack_Bomber"] = {
"uaa0103",
"uea0103",
"ura0103",
"xsa0103",
},
["T2_Air_Transport"] = {
"uaa0104",
"uea0104",
"ura0104",
"xsa0104",
},
["T1_Light_Air_Transport"] = {
"uaa0107",
"uea0107",
"ura0107",
"xsa0107",
},
["T2_Gunship"] = {
"uaa0203",
"uea0203",
"ura0203",
"xsa0203",
},
["T2_Torpedo_Bomber"] = {
"uaa0204",
"uea0204",
"ura0204",
"xsa0204",
},
["T3_Spy_Plane"] = {
"uaa0302",
"uea0302",
"ura0302",
"xsa0302",
},
["T3_Air_Superiority_Fighter"] = {
"uaa0303",
"uea0303",
"ura0303",
"xsa0303",
},
["T3_Strategic_Bomber"] = {
"uaa0304",
"uea0304",
"ura0304",
"xsa0304",
},
["T1_Land_Scout"] = {
"ual0101",
"uel0101",
"url0101",
},
["T1_Mobile_Light_Artillery"] = {
"ual0103",
"uel0103",
"url0103",
"xsl0103",
},
["T1_Mobile_Anti_Air_Gun"] = {
"ual0104",
"uel0104",
"url0104",
"xsl0104",
},
["T1_Engineer"] = {
"ual0105",
"uel0105",
"url0105",
"xsl0105",
},
["T1_Light_Assault_Bot"] = {
"ual0106",
"uel0106",
"url0106",
},
["T2_Mobile_Missile_Launcher"] = {
"ual0111",
"uel0111",
"url0111",
"xsl0111",
},
["T1_Tank"] = {
"ual0201",
"uel0201",
"xsl0201",
},
["T2_Heavy_Tank"] = {
"ual0202",
"uel0202",
"url0202",
},
["T2_Mobile_AA_Flak_Artillery"] = {
"ual0205",
"uel0205",
"url0205",
},
["T3_Mobile_AA"] = {
"dalk003",
"delk002",
"drlk001",
"dslk004",
},
["T2_Engineer"] = {
"ual0208",
"uel0208",
"url0208",
"xsl0208",
},
["T3_Tank"] = {
"ual0303",
"uel0303",
},
["T3_Mobile_Heavy_Artillery"] = {
"ual0304",
"uel0304",
"url0304",
"xsl0304",
},
["T2_Mobile_Shield_Generator"] = {
"ual0307",
"uel0307",
},
["T3_Engineer"] = {
"ual0309",
"uel0309",
"url0309",
"xsl0309",
},
["T1_Attack_Boat"] = {
"uas0102",
},
["T1_Frigate"] = {
"uas0103",
"ues0103",
"urs0103",
"xss0103",
},
["T2_Destroyer"] = {
"uas0201",
"ues0201",
"urs0201",
"xss0201",
},
["T2_Cruiser"] = {
"uas0202",
"ues0202",
"urs0202",
"xss0202",
},
["T1_Attack_Submarine"] = {
"uas0203",
"ues0203",
"urs0203",
"xss0203",
},
["T3_Battleship"] = {
"uas0302",
"ues0302",
"urs0302",
"xss0302",
},
["T3_Aircraft_Carrier"] = {
"uas0303",
"urs0303",
"xss0303",
},
["T3_Strategic_Missile_Submarine"] = {
"uas0304",
"ues0304",
"urs0304",
},
["T3_Heavy_Gunship"] = {
"uea0305",
"xra0305",
},
["T2_Amphibious_Tank"] = {
"uel0203",
"url0203",
},
["T1_Assault_Bot"] = {
"url0107",
},
["T3_Siege_Assault_Bot"] = {
"url0303",
},
["T2_Mobile_Stealth_Field_System"] = {
"url0306",
},
["T2_Combat_Fighter"] = {
"xaa0202",
},
["T3_AA_Gunship"] = {
"xaa0305",
},
["T3_Torpedo_Bomber"] = {
"xaa0306",
},
["T2_Assault_Tank"] = {
"xal0203",
},
["T3_Sniper_Bot"] = {
"xal0305",
"xsl0305",
},
["T2_Submarine_Hunter"] = {
"xas0204",
},
["T3_Missile_Ship"] = {
"xas0306",
},
["T3_Heavy_Air_Transport"] = {
"xea0306",
},
["T2_Field_Engineer"] = {
"xel0209",
},
["T3_Armored_Assault_Bot"] = {
"xel0305",
"xrl0305",
},
["T3_Mobile_Missile_Platform"] = {
"xel0306",
},
["T2_Torpedo_Boat"] = {
"xes0102",
},
["T2_Shield_Boat"] = {
"xes0205",
},
["T3_Battlecruiser"] = {
"xes0307",
},
["T1_Light_Gunship"] = {
"xra0105",
},
["T2_Mobile_Bomb"] = {
"xrl0302",
},
["T2_Submarine_Killer"] = {
"xrs0204",
},
["T2_Counter_Intelligence_Boat"] = {
"xrs0205",
},
["T1_Combat_Scout"] = {
"xsl0101",
},
["T2_Assault_Bot"] = {
"xsl0202",
},
["T2_Hover_Tank"] = {
"xsl0203",
},
["T2_Mobile_Anti_Air_Cannon"] = {
"xsl0205",
},
["T3_Siege_Tank"] = {
"xsl0303",
},
["T3_Mobile_Shield_Generator"] = {
"xsl0307",
},
["T3_Submarine_Hunter"] = {
"xss0304",
},
}
It could use some cleaning up, like bunching all T3 mainline tanks/bots together into one group, adding mantis to the T1 tanks, bunching up all T2 tanks according to their categories, removing all already existing code from FAF etc. So if somebody wants to make a proper mod out of this, here's the relevant part of the keydescriptions.lua:
Spoiler: show
- Code: Select all
-- GoodHotbuild
['builders'] = '<LOC key_desc_0256>build T1 Factories + T1 Engineers + Sacus',
['sensors'] = '<LOC key_desc_0257>build Sensors + T1 scouts',
['shields'] = '<LOC key_desc_0258>build Shields/stealth fields + T2 Mobile Shields/stealth fields + T2 Torpedo Bombers',
['tmd'] = '<LOC key_desc_0259>build Tactical Missiles Defense + T3 Spy Planes + Special units',
['xp'] = '<LOC key_desc_0260>build Experimentals + Mobile T3 Arty + Strats + Nuke Subs',
['mobilearty'] = '<LOC key_desc_0261>build T3 Factories + T3 Engineers',
['mass'] = '<LOC key_desc_0262>build Mass Extractors + T1 Mainline combat units',
['massfab'] = '<LOC key_desc_0263>build Mass fabricators + T2 Mobile AA + T2 Transports',
['pgen'] = '<LOC key_desc_0264>build Power Generators + T2 Mainline combat units',
['templates'] = '<LOC key_desc_0265>build Templates + T3 Mainline combat units',
['engystation'] = '<LOC key_desc_0266>build T2 Factories + T2 Engineers + Engineering Stations',
['mml'] = '<LOC key_desc_0267>build Energy Storage + T1 Mobile AA + T1 Transports',
['mobileshield'] = '<LOC key_desc_0268>build Air Staging + T3 Mobile AA + T3 Transport + T3 Torpedo Bomber',
['fieldengy'] = '<LOC key_desc_0269>build Mass Storage + Range bots + Sniper bots',
['defense'] = '<LOC key_desc_0270>build Point Defenses + T1 Raiders',
['aa'] = '<LOC key_desc_0271>build Anti Air + T2 Raiders',
['torpedo'] = '<LOC key_desc_0272>build Torpedo defenses + T3 Raiders',
['arties'] = '<LOC key_desc_0273>build T2 Arty + T1 Arty + T1 Bomber',
['tml'] = '<LOC key_desc_0274>build Tactical Missile Launchers + MMLs + T2 Bombers',
['upgrades'] = '<LOC key_desc_0275>Upgrade',
Or just get the Good Hotbuild mod