automatch/ladder map pool

Talk about general things concerning Forged Alliance Forever.

automatch/ladder map pool

Postby Tokyto » 29 Dec 2016, 17:50

CURRENT MAP POOL
(Next map pool - 11.12.2017)

5km map
Theta Passage 5 - A small map for fast games. ACU combat with T1 Spam will dominate on this map. - stays from previous rotation
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10km maps
Farce in tha Forest - a heavy-expansion land map - stays from previous rotation
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Flooded Niflheim - naval map with potential agressive expansions
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Twin Rivers - land focused map with island expansions and a lot of mexes to operate with. Also features small amount of reclaim in the middle of the map to boost up your early game
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Syrtis Major - land map with big drop/raid potential on sides, heavy reclaim and civilians in the middle temporarily blocking direct attack
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TAG_Craftious Maximus - a hard map that utilize all land/naval/air gameplay, with crucial side expansions and only transport-accessible expansions on sides
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20km map
Pelagial v2 - a 20km naval map, with transport rush as dominating strategy early on
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STATUS: ONLINE
Last edited by Tokyto on 05 Dec 2017, 15:35, edited 49 times in total.
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Re: automatch/ladder map pool

Postby seero » 29 Dec 2016, 22:08

In previous pool Forgotten Facilities had obsolete version, where top side has 1 mex more. Latest (v11) version is in vault , so could you ensure that it will be taken into next pool instead of that faulty version.
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Re: automatch/ladder map pool

Postby Tokyto » 29 Dec 2016, 22:56

seero wrote:In previous pool Forgotten Facilities had obsolete version, where top side has 1 mex more. Latest (v11) version is in vault , so could you ensure that it will be taken into next pool instead of that faulty version.


Thanks, since it wasn't pushed yet, will be fixed in this ladder rotation :)
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Re: automatch/ladder map pool

Postby MayorDamage » 30 Dec 2016, 02:53

yay the map nobody played once in ladder is out of the pool!
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Re: automatch/ladder map pool

Postby biass » 30 Dec 2016, 05:55

Incase you didn't notice i made a fixed reupload of Dusty mounds to be dirty mounds because everyone was blaming server

So next time if you want to readd that map try the new one
also burial pls
Morax wrote:Questioning what i am doing is like you are trolling me

My map thread: http://bit.ly/2qubD3l

Whiteheart wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: automatch/ladder map pool

Postby tatsu » 30 Dec 2016, 14:31

cloud kingdom LE is fixed?
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Re: automatch/ladder map pool

Postby JaggedAppliance » 30 Dec 2016, 14:46

Bring back Regor.
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor
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Re: automatch/ladder map pool

Postby Erich von Manstein » 30 Dec 2016, 17:45

Use my map selector? Randomness is ensured and only the best maps are in the built-in list.
"Avoid enemy strength and attack his weakness instead" - Sun Tzu
My mod:
viewtopic.php?f=67&t=12864
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Re: automatch/ladder map pool

Postby Morax » 03 Jan 2017, 16:48

Thank you so much for removing x6. That may be easy top 3 my most-hated maps to ever go into the pool... 20x20 should feature some interesting terrain aspects like Point of Reach that makes the gameplay interesting rather this giant spam-fest.

GG well played, Tokyto_

Please consider Regor VI, Niflheim Final II

Please goodness remove Four Leaf Lame 8-)
Maps are important for FAF!

My Map Design & Feedback Thread
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Re: automatch/ladder map pool

Postby Plasma_Wolf » 06 Jan 2017, 22:01

I take it this hasn't been pushed yet?

I just got a game on x6 and it's been the usual crap for me. Despite forgetting the repeat build order on multiple factories, I built at 30% efficiency while my opponent built at 100% efficiency with more factories (and not more map control)

I just don't want to see that map again :cry:
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