AssistDeselect

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AssistDeselect

Postby KeyBlue » 12 Dec 2016, 16:32

Well nvm this then. Better things are already available.

With all the talk about about the area commands and how you can easily assist shields to units with it.
I thought about how nice it would be if they stayed assisted even when you give your army a new command.

I don't know a mod that does this, (maybe its a feature of one of the bigger ones? please inform me before i start doing actual work ;) )
So i decided to take a shot at it myself.

Well i basicly took SelenDeselect mod and changed 1 line, and it roughly does what i had in mind.
So with this mod you won't select units that are assisting something, except if you only select assisting units.
( just like SelenDeselect, who would've expected that :lol: )


Its quite nice for when you have a unit + scout combo. No need to make sure you don't accidently select the scout too.
tank + scout : http://recordit.co/iKKLsTtBCu
bomber + scout : http://recordit.co/rCh2CnA4en

And it works well with shields/flak assisted to your armies:
tanks + shield + aa: http://recordit.co/cIi6BlYnhr


Would be nice if people try it out
  • Show some nice things you can do with it
  • Show situations where it shouldn't really happen
  • Show situations where you want it too happen
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Re: AssistDeselect

Postby keyser » 12 Dec 2016, 16:53

there is already : Selection lock v4. (i think it does completely what you created with your mod)
and i think ui party integrated Selection lock v4. (but it's not completely the same behaviour, so i still use only Selection lock v4.)

if there is any advantage in your mod over Selection lock v4. pls tell me :)

and in Selection lock v4. ; you can configure which unit are affected by the mod.

Also if there is any thing i would love is that assist unit don't get attracted by opponent unit and leave the unit they are assisted. But i think this has to do with the GSR, and it cannot be changed in a ui mod
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Re: AssistDeselect

Postby KeyBlue » 12 Dec 2016, 17:20

Oh ok. Didn't know that one yet.

And apparantly UI party has some nice manual locking feature too.
Maybe its time I actually start using that one then xD
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Re: AssistDeselect

Postby MayorDamage » 12 Dec 2016, 19:37

UI party has the nice split move mathing
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