Heaven wrote:being good at clicking at rocks is not what's required to use manual reclaim. everybody can click on rocks. being so good at the game that you even have time to click on rocks despite all the stuff that's going on everywhere on the map is what's required to use manual reclaim. and that's something not everybody can do. this is why manual reclaim requires skill, and it's an essential part of the game.
But I thought the trademark of SupCom is, that it is a game that works without very high APM and is all about the strategy. What is really meant by that is not 'remove all APM', it is 'less APM for mundane maintenance tasks'. It's the reason I'm here and not playing SCII with a bigger player base, better balance, and support from a huge company.
Heaven wrote:ask yourself how much more we have to automate this game until you might as well let an AI do the playing. i'll answer for you: not a lot more, we are almost there. once the game is fully automated and even people with 15 APM can beat anyone, just don't forget it's your robot that's doing the playing, not you in person.
What? Why would a robot do the playing if the UI gets slightly improved? Seems like a very scary straw man...
Heaven wrote:skill floor and skill ceiling are connected. getting exceptionally good involves diseconomies, meaning each additional unit of skill you build up will be more and more expensive than the previous one. if you add a high "unconditional basic income" of skill, exceeding the average skill level significantly will barely be possible, no matter how hard you try. the statement of some youtube celebrity won't change that.
How is it going to be barely possible if manual reclaim still mostly beats area reclaim? You still need to learn it to get ahead at some level. Area Commands just allows people like me to loose less against mundane tasks and more against an opponent's strategy.