Area Commands

Talk about general things concerning Forged Alliance Forever.

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Re: Area Commands

Postby Viba » 17 Dec 2016, 14:49

Change MassReclaim and EnergyReclaim to MaxMassReclaim and MaxEnergyReclaim in the code.
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Re: Area Commands

Postby J0sh » 18 Dec 2016, 08:58

Thanks for your reply, but that's exactly what will make me leave the game as I've no idea what your talking about.
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Re: Area Commands

Postby PhilipJFry » 18 Dec 2016, 10:32

J0sh wrote:Thanks for your reply, but that's exactly what will make me leave the game as I've no idea what your talking about.

Go to your Mods folder. Location should be
Code: Select all
C:\Users\"YOUR USER"\Documents\my games\Gas Powered Games\Supreme Commander Forged Alliance\Mods

There should be a folder called "Area Commands". Open it.
In that folder is a file called "areacommands.lua". Open it with a text editor.
Press CTRL+F and search for "MassReclaim".
You will find a line that looks like this: "if (v.MassReclaim and v.MassReclaim > 0) or (v.EnergyReclaim and v.EnergyReclaim > 0) then"
Replace the words "MassReclaim" with "MaxMassReclaim" and "EnergyReclaim" with "MaxEnergyReclaim".
Save the file.
Now the mod should work as intended again.
Last edited by PhilipJFry on 05 May 2017, 11:46, edited 1 time in total.
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Re: Area Commands

Postby tatsu » 18 Dec 2016, 13:52

this works brilliantly! when can we expect it to be stock?
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Re: Area Commands

Postby Exotic_Retard » 18 Dec 2016, 13:55

soon™

if some lovely individual was to replace the box selection with a painting mechanic then icecreamer would be all over it.

currently i dunno if he would take it, seems hes waiting for that painting thing.
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Re: Area Commands

Postby PhilipJFry » 18 Dec 2016, 14:31

I'd just like to point out that in the current version of area commands you can only target up to 5 enemy units with each unit you use the area attack move with.
You can easily increase the number of max targets by changing 2 values in the mod (in the section after the "--Spread area target in all units" comment). But i have no clue whether this will affect the game performance or not.
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Re: Area Commands

Postby biass » 18 Dec 2016, 14:38

I was actually going to make a suggestion that if i had a group of bombers and wanted to try and target some mantis or whatever for a nice split attack i would use this)
Map thread: https://bit.ly/2PBsa5H

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Re: Area Commands

Postby tatsu » 18 Dec 2016, 15:13

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Re: Area Commands

Postby Heaven » 18 Dec 2016, 15:25

I'm against area commands. The whole point of manual reclaim is that it exchanges APM and map awareness for better performance. If you remove the APM and attention requirement by automatizing manual reclaim, people with excess APM and excess map awareness wouldn't be rewarded anymore. Yet another hard cap on skill, after 60% of the community already converted to collective nuthouse dual gap.
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Re: Area Commands

Postby tatsu » 18 Dec 2016, 15:36

Heaven wrote:I'm against area commands. The whole point of manual reclaim is that it exchanges APM and map awareness for better performance. If you remove the APM and attention requirement by automatizing manual reclaim, people with excess APM and excess map awareness wouldn't be rewarded anymore. Yet another hard cap on skill, after 60% of the community already converted to collective nuthouse dual gap.

yet another one who hasn't read the thread and jumped to conlucions

/side note modifying the mod just works if you'e trying to run it solo with ai. if with multiple people it'll case desync withthose that don't have it (duh! shoud've been obvious to me but i'd hoped the mod would simply fail to load for them and it'd be like a ui mod for me)
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