Manual reclaim is still mostly better.
well it is manual reclaim, but automated... So it's 100 times better than doing it yourself
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Manual reclaim is still mostly better.
tatsu wrote:SpoCk0nd0pe wrote:IceDreamer's post doesn't make much sense to me:
If you have the APM to do the manual reclaim and I don't, you will have more stuff to kill me with. I
he's basically saying the APM can be used in much more dangerous "rating gap digging" ways than that.
keyser wrote:Manual reclaim is still mostly better.
well it is manual reclaim, but automated... So it's 100 times better than doing it yourself
PhilipJFry wrote:I've just watched this Youtube video and i think the point that is being made in it is pretty much the core of the issue we seem to have with this mod.
In case you don't wanna watch it or just listen to it the point is that a change that lowers the skill floor tends to lower the skill ceiling as well. I think we all agree that thats pretty much what the area command mod would do if it were to be implemented or used by the majority of the playerbase.
The important question is: Are we willing to sacrifice some skill ceiling height to make the game more accessable or not?Spoiler: show
Maybe we can even find a middle ground and make the mod in some way inferior to manual reclaim. But since i'm not a coder i have no idea if such a thing is possible and how hard it would be to do.
AdmiralZeech wrote: His point is, that "boring", "uninteresting", "maintenance" tasks, even if they are skillful, should be removed.
AdmiralZeech wrote: If that results in a lowering of the skill ceiling in a particular area, the correct solution is to fix it with interesting skillful mechanics, rather than keeping the boring element.
Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
I think you misunderstood what i wrote here.AdmiralZeech wrote:Wow, either you are terrible at summarising, or you have the most selective hearing ever!
Your post makes it sound like he's saying that you shouldn't do things that lower the skill floor, because you risk lowering the skill ceiling. But that's not what he's saying at all?
AdmiralZeech wrote:His entire video supports something like Area Commands! His point is, that "boring", "uninteresting", "maintenance" tasks, even if they are skillful, should be removed. If that results in a lowering of the skill ceiling in a particular area, the correct solution is to fix it with interesting skillful mechanics, rather than keeping the boring element.
So yeah, having a poor UI is a lazy and bad way to introduce skill in your game. (Unless you're making a game like Octodad, I guess.)
If we can improve the UI, we do it. If it results in a deficit of skill in an area of the game, you add interesting and meaningful mechanics to improve the impact of skill.
Designing a good game is more than just worrying about the skill floor and skill ceiling. It's about the quality and the entertainment value of the skillful mechanics. You can make an FPS that requires pixel-perfect drag and drop of bullets into a clip just to reload, and it will be the most skillful FPS ever, but it will be a terrible game.
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