But after reading the discussions and hearing some different opinions, i changed my mind.
Like exotic explained, we all like all/most of the apm saving features. And this is basicly the same thing. Only a little more extreme, from 10+ to 2-4(?).
Players still need to actually have engineers nearby / decide for them to go reclaim / decide what and where they will go to reclaim.
Any of these things can and will not happen for most players due to various reasons:
- they don't know the map (apparantly some rocks behind the base on regor?)
- they don't have the foresight to prepare engineers before fighting/making reclaim, so they can start reclaiming sooner.
- they don't have control over the reclaim
- simply not having enough engineers on high reclaim maps
- being too busy with unit micro/basebuilding
- they don't realize which spots have the most amount of reclaim (so no or bad usage of ctrl-shift)
So it is not a magic feature that will make sure that everyone has the same amount of reclaim.
And if it becomes too OP, i'm sure dev team can make that engineers using the area command, reclaim a little slower or some similar nerf.
And you can probably still optimize it by doing move - small area reclaim - move - small area reclaim - move - ...
yes?